C 23-409 RISK®
Ship. wt. S lbs....... . . . ..
(10 yrs. up)-A game of strategy and chance
for 3 to 6 players on a global scale to control
the world's land areas. Players acquire armies
and territory through successful attacks. The win–
ning player will control every territory on the
board. eliminating all other players. But ag–
gressors must be wruy, as even the best laid
plans can be thwarted by the element of luck
hanging on the roll of dice, the turn of a card.
Exciting and absorbing.
D 3-54 "CLUE"®
Ship. wt. 4 lbs. ... ... .....
(10 yrs. up)-As the name implies, this is a
detective game. Somewhere in the rooms on the
191f2 x 191f2" folding board a crime has been
committed. Hints as to the solution are given
on the special cards in combination with acces–
sories such as revolver. knife, lead pipe, rope,
etc. First to solve the crime wins. For 3 to 6
E 3-128 ACROSS THE CONTINENT .
. . ... . .
(8 yrs. up)-Players tour the United States from
coast to coast, on an elaborately designed
· picture-map showing not only railroad routes
and principal cities, but crops, industries and
other characteristics of various sections. Absorb–
ingly interesting - very instructive. Complete
with route tickets, playing pieces, dice, dice
cups, and directions. 32 x J71f2". Ship. wt. 4 lbs.
23-347 RICH UNCLE®
Ship. wt. 4 lbs....
(10 yrs. up)-A family game that captures the
excitement of Wall Street. Up to live players buy
and sell stock and collect dividends. Market quo–
tations and dividends are announced in the
"Daily Bugle" newspaper. The first trader to in–
crease his $10,000 to $50,000 is the winner.
G 23-201 CAREERS®
Ship. wt. 3 lbs. . .....
(8 yrs. up)-As in real life, each player selects
his own "goals" for success. The colorful board
shows 8 different careers, in which players can
earn money, fame and happiness to reach their
goals. Cards. playing pieces, dice, score pad,
and play money included. Careers include farm–
ing, law, big business, etc. For 2 to 6 players.
H 3-49 SORRY®
Ship. wt. 4 lbs...... . . . ..
(All Ages)-Skill and chance are combined in
ideal proportions in the play for 2, 3 or 4 players
on the colorful board. Players attempt to move
the playing pieces along a designated route
with the purpose to reach "home" first. Moves
rue controlled by a deck of "Sorry" cards. The
last player never gets discouraged for the cards
always give him a chance of winning.
Ship. wt. 4 lbs.. . .
(8 yrs. up)-A party and family game continuing
to rank high among the standard favorites. It's
a trading game in which the players swap
property, pay and receive rent, and conduct a
lively real estate business. all on a lithographed
playing board, according to the roll of the dice.
Entire equipment for 3 to 10 players with double
supply of money in a handy removable "Bank"
Ship. wt. 4 lbs........ .
23-155 MONOPOLY® DELUXE
Wt. 7 lbs...
A 3-32 DERBY DAY®
Ship. wt. 9 lbs.
A grand party game for young and old. The favorite horses like Rumba
or Tipperary carry the hopes (if not the bankroll) of their backers a s
they race over a track that extends out to 6' 4". The close and un–
expected finishes really are exciting. They're OFF!
B 23-410 WIDE WORLD
Ship. wt. 4 lbs....
.. .. .. .. . . .. .. ... ... .
(8 yrs. up)-The excitement of travel and the thrill of competition com–
bine to make this an excellent game for 2 to 6 players. In addition. it's
educational as players gather interesting information about the popu–
lation. products and industries of the countries they "fly" to. Six planes,
dice, destination cards, travel agent and product cards and a folding
Wor!d map included.
SEE INSIDE BACK COVER