40-1 28 POWER PLAY HOCKEY
Ship. wt. 11 lbs. Express.
Combines all the thrills and strategy of real hockey playl The twelve
figures can turn and move up and down the playing surface
intercept, pass, or shoot the puck into the opponent's goal. Good defensive
play moves the goalie from side to side to block the shot. The colorfully
d ecorated 36" x
masonite rink is set into a sturdy wood frame.
skill and fast reactions to score and win possession of
the 31f2" silvered
replica of the Stanley Cup included. Red light at each goal indicates goal
scored. 6 sets of figures, representing each of the National Hockey League
Teams, provided. Overhead scoring indicators and timer positioned manually.
SET OF TWO BATTERIES
3-37 LABYRINTH GAME
(Import) Ship. wt. 5 lbs. .
(6 yrs. up)-A popular Swedish game made available here.
consists of a
wooden boxed-in playing surface 9 x
on which a winding line is drawn
to indicate the path over which a small steel ball must be made to travel
by tilting the surface either way by knob control. But the path is crossed by
road blocks and the surface is full of strategically located holes. The player
completing the course in the shortest time wins-a ball lost down a hole re–
quires a fresh start.
C 60-150 FRENCH PUFF BILLIARDS
(Import) Ship. wt.
(6 yrs. up)-Here is an excellent family game of unusually attractive
pear.once. Its very simplicity enables even youngsters to
join the fun and
excitement of propelling the small cork ball over the polished 29" circular
mahogany board, by means of a
rubber bulb with nozzle. Bulbs revolve
on pivots-to allow players to follow ball anywhere on the board. Individual
racks for scoring are mounted on the black lacquered frame. A wonderful
party game for young and old alike. Express only.
D 23-13 ELECTRIC NAVAL BATTLE GAME
(Import) Ship. wt. 9 lbs....
(8 yrs. up)-Here's a
youngsters and adults alike. A plastic partition separates two 40 contact
"home waters" playing areas of
two 3 unit opposing fleets. The six highly
detailed 3" to 4" plastic ships with lights are plugged in at random on oppos–
ing playing surfaces at the discretion of
the competing fleet captains, -w:ho
then take turns firing "rounds" at each other using two electric contact rods.
A successful "round" will cause lamps on an enemy ship and at partition
base to light up, indicating a
sinking. First to sink opponent's entire fleet
wins the game. Battery included.
E 3-85 ELECTRO-MAGNETIC FOOTBALL
Ship. wt. 7 lbs..
(8 yrs. up)-An action football game that leaves little
to the imagination.
The players race over the green rnasonite gridiron from any formation, and
the ball is actuallly kicked and passed. The steel grandstands have built-in
scoreboards. Included are 22 plastic players, 2 snap-action kickerpassers,
2 magnetic balls, goal posts, yardage marker, numbers
!or players and
rules. Metal frame is
x 28" x 3" overall. l lOV AC only.
23-7 ELECTRIC HORSE RACE GAME
Ship. wt. 5 lbs.. .
(6 yrs. up)-Here's an electric horse race game that captures all the thrills
of being right at trackside as the thoroughbreds thunder by. Four swill l
plastic horses jockey for position as they race around the colorful plastic
track-no one knows who w.ill win until
they sweep past the finish line.
Sturdy 27" x
volt AC operation.
23-10 ELECTRIC SPORTS CAR RACE
Ship. wt. 5 lbs.. .
(6 yrs. up)-All of the exciting features of the sports car rally are incorporated
in this new last-action electric racing game as the lour realistic l
sports cars speed around sharp curves and twisting turns. First one to the
winning circle wins, but there can be many surprises between start and
finish that will completely alter relative positions. Sturdy 27" x
frame. 110 volt AC operation.
FREE DELIVERY TO 13 EASTERN STATES
SEE INSIDE BACK COVER