OP ERATI ON. Players become
and use electric
tweezers to remove plastic "ailments"
from colorful "patient" board.
slip, buzzer sounds and patient's red
nose lights up. Pick·up cards show
type of operation and doctor's fee.
Uses 2 "D" batteries (not inclt.ided–
order on page 166). For 1 or more
players. Ages 6 to 14.
X 924-47 2 4 A-1 lb. 12 oz.
Lively games for the family
t he game t hat t ies
you up in knots- as funny
to watch as it is to play!
! ! !
Don't wake t he baby–
TW ISTER. A stocking-feet game
played on a vinyl game rug. Each
spin requires one player to move a hand
or foot into a different·colored circle on the
game rug. First one to lose his balance and
topple is the loser. Vinyl rug is !oldable,
rollable, washable, sturdy enough for
countless Twister games. For two to four
players and unlimited watchers. All ages.
X 9 24-9772 A-Wt. 2 lbs. 10 oz ..
BABY S ITT ER GAME. Babysitter
moves around the house board an–
swering the telephone, fixing formulas,
tidying up toys, and trying not to wake the
baby! The winner is the player who earns
the most money "doing chores." Colorful
plastic house section with baby in crib,
money coins, task cards. 2 to 4 players.
Ages 7 to 14.
AVALANC HE-exciting new ac·
tion games. Players place marbles
strategically to control the opening and
closing of the swinging gates, trying to
keep the marbles suspended on the
board without causing an "avalanche."
Equipment includes 60 marbles, 3 plas–
tic trays, 6 holding cards, plastic play·
ing board, rule book describing the
play of four different games.
X 923-8049 A-2 lbs. 8 oz. . .
X 924-9 780 A-Shpg. wt. 1 lb....
LEAP FROG. A skill-toss action
game. Watch the frogs jump!
they land on a lily pad, you score.
But watch out! Drop them in the pond
and you're all wet. Great for parties
--or anytime, just for fun. You can
improve your skill and your score
with every game. Parts are made of
colorful plastic. For 1 or more players.
Fun for ages 6 to 14.
X 924-9 7 98 A-Wt. 2 lbs. 8 oz.
WH ERE'S WILLI E. Mischie-
vous little Willie hides again
and again. Only the player behind
the control knows for sure where he
is. There are 4 doors, and you have
to guess which one hides Willie. For
every correct guess, you can flip up
the bird scorer on Willie's plastic
roof. Score 4 times and you win. For
ages 5 to 12.
X 924-47 73 A-2 lbs. 13 oz.
3 .9 7
FRANTIC FROGS. Players wind up the frogs
and place them in the 3-dimensional starting gate,
then draw cards to see which color frog to play. Gate
releases automatically and frogs shoot out. Each
player must spot his own and guide
wand into "win" cove-trying to steer the others off
course. First to win 5 rounds wins. 4 metal frogs, play–
ing board, starting gate, scoring discs, 4 plastic wands,
4 color cards. For 2 to 4 players. Ag,;,s 5 to 12.
S MAC K-A-ROO-at least 10 games in one. Play
Baseball, Bowlaround, Smack
6 Li'! Indians, Skeebol,
Knockoff, Duck Zoop, lmpossi·Bowl, Clownaround-and
make up your own shoot-the-works games. Drop a ball in the
shooter, aim, pull the plunger, and your ball races around
a big 23\4x15 Y2·in. molded-plastic game board, bouncing
off 3 corner cushions in between obstacles and into score
pockets. Removable shooter, 2 glass balls, clown, bat,
spinner, ten pins, skeebol. For 1 or more players. Ages 6 to 12.
ANIM AL TALK GA ME. Move the
"farm truck" around the board.
Squares tell you to pick a card (you win
the game by making a whole animal
picture with 4 cards), take an extra turn,
or pull the Chatty-Ring® and hear the
barn make one of its 12 animal sounds.
Board, barn, markers, die, cards. For
2 to 4 players. Ages 5 to 10.
X 9 24-4765 A-Shipping weight 3 lbs. 6 oz. .
X 9 24-495 5 A-Shipping weight 3 lbs. 8 oz.......
X 9 2 3·89 08 A-Shpg. wt. 2 lbs.
SAVE THIS CATALOG- use. it to order toys until S ept . 23 , 1967