"Break the camel's back"-and lose!
THE LAST STRAW. Break-away camel patiently lets
players take turns loading straws into his yellow
b~ets.
Suddenly he has too much and falls completely apart,
scattering straws.
A
different loser every time--you can't
guess which straw will be "the last." Plastic camel.
Semi-mailable-see page 206.
X 924-9996 A-Shipping weight I lb. 4 oz.....
1.97
THING DING. Take a "thing.. pion board-turn the
crank on the Thing Ding machine lo see what part you
gel. First player to get the right paris to build a whole
"thing" (dog, cat, etc.) is the winner. 36 snap-together
parts, 4 plan boards, bell-ringing Thing Ding machine.
X 924-9988 A-Shpg.
wt.
3 lbs. 14
oz. ••...•
4.77
[!]
MONKEYS AND COCONUTS. Colorful
plastic playing board, hut full of spinning
monkeys, baskets, markers, dice, many tiny coco–
nuts. Players spin monkeys, cast dice, move around
the board, win and lose coconuts. 4 years and up.
X 924-4799 A- Shippingweight2lbs.....
2.67
r.llSTADIUM CHECKERS. 1Colorful plastic
LEJ
rings circle the track. Each player tries to
be
first to move his checkers out of the stadium.
Break-resistant plastic stadium is 10 in. in diameter.
2 to 4 players. Age 6 lo adult.
X 923-2430 A-Shipping weight 1 lb.. . .
1.97
rill
TICKLE BEE. Magnetic wand guides mag·
~
netic bee through the twists and turns of the
colorful 12-in. trick maze. Winner is first player to
gel the bee back lo the hive without being slung.
Plastic. I lo
JO
players. All ages.
X 923-2422 A-Shipping weight S oz.. . .
1.32
rAl
NIBBLES N' BITES. Plastic lake. 24 plastic
L!.J
fish, two 8-in. magnetic fishing poles. timer.
2 to 4 players angle for the right fish before the
timer runs out. Player who lands a dogfish has to
toss back .his best catch. Ages 4 to 9.
X 924-4807 A-Shipping weight I lb. 2 oz.
1.97
W
FOO CHU fortune-telling sticks. 78 bamboo
~
sticks in plastic copy of lacquered wood
con~
tainer, booklet with 78 fortunes. Shake out one
stick, consult booklet for fortune. Red and green,
yellow markings. Ancient method of fortune-telling.
X 924-9962 A-Shipping weight 1 lb.....
1.66
!al
JACK AND TH_E BEANSTALK. Plastic
~
leaves ht into their own special ·slots on the
colorful 18-in. bean pole.Lucky gold lea1'es, unlucky
black leaf add fun. Winner fits leaf in lops lot and
wakens pop-up giant. 2 players. Age 6 and up.
X 924-4781 A-Shipping weight l lb.13oz.
3.67
f"ijl
BATMAN. Capture 6 different criminals and
L!J
win the game. 4 plastic playing pieces, 3 plas–
tic Batmobiles, 30 villain pieces, 6 super crime
labs, I die, playing board. Ages 8 to 15. Semi-mai–
lable- see page 206.
X 924-9368 A-Shpg. wt. I lb.
JO
oz ....
2.22
lol
COOTIE. Roll the die, race to build the
l£J
Cootie. First one done wins. 52 plastic parts
in 6 colors build four 41h-in. cooties.
X 923-2455 A-Shipping weight 12 oz...
1.32
Deluxe Cootie. 78 parts build six cooties.
X 924-9970 A-Shipping weight 14 oz...
2.32
354
~ennevi
SAVE THIS CATALOG- use it to order toys until Sept. 23, 1967
lnl
FLIPPER FLIPS. Flip your "Flipper" onto the
L!J
board to see how far your skin diver can swim.
First to follow the adventurous undersea trail all the
way back to the boat is the winner. Styrene parts-4
flip shooters, 4 "Flippers,'' 4 skin divers; cardboard
playing board. 2 to 4 players. Ages 6 to 12.
X 924-4971 A-Shipping weight l lb. 3 oz...
2.22
f1i\l
WINNIE THE POOH*. GAME. Made_ for foe
~
kindergarten set. Play is by color. with discs
drawn from a Grab Bag. Playing pieces represent
Christopher Robin, Pooh Bear, Piglet, Rabbit. Colorful
cardboard playing board is decorated with "Winnie–
the-Pooh" scenes.
X 924-9376 A-Shipping weight 1 lb. 10
07..
1.67
rill
UNCLE WIGGILY GAME. Help
1
ailing Uncle
~
Wiggily along the path lo Dr. Possum's office.
First one there wins, but there are lots of traps on the
way. Four large plastic rabbit playing pieces, red a!ld
white cards to draw for directions, heavy 18 \.2-in.·
square playing board. Ages 5 to 9.
X 923-2182 A-Shipping weight 2 lbs.......
2.22
lti)1
MARY POPPINS* CAROUSEL GAME. Players
~
race for the carousel. but first they have to attend
a tea party and participate in a horse race. First one
to complete all the activities is the winner. Playing
pieces represent four Mary Poppins characters. Die,
cardboard playing board. Ages 5 to 10.
X 924-5002
A-Shipping~weighl
I lb. 12 oz..
1.67
fi!ll
CANDY LAND GAME. A beginner's game-for
l:!£J
pre-readers and pre-counters. Players match colors
as they progress through the Lollipop Woods and over
the Gumdrop Mountains on their way to ''Home Sweet
Home." Four plastic gingerbread men, over 60 color
and object cards. For 2 to 4 players. Ages 4 lo 8.
X 923-2174 A-Shipping weight I lb. 13 oz..
2.22
f1Al
GINGERBREAD MAN. Strawberry shortcake,
l!!I
ice cream cones, jelly beans, peppermint sticks
-build your cookie house with 7 "goodies." Four
picture-puzzle houses in frames, four ginger-bread men,
181h-in.-square playing board, dice. Ages 4 to 8 .
X 924-4922 A-Shipping weight 2 lbs. 1 oz..
1.67
~
CHICKEN LOTTO. Bingo-like game for little
~
folks. The chicken that laid the golden egg now
lays plastic eggs, one every time you press down on
her tail. Eggs are different colors, to go on matching–
color squares on the Chicken Lotto cards.
X 923-4550 A-Shipping weight I lb. 9 oz. . .
2.22
[1t!l
PATTY DUKE GAME. Join Patty and Cathy in
~
exciting activities. You'll need some luck, some
skill, and a little memory in matching the Patty and
Cathy cards as players travel around the board. Four
plastic playing pieces. 181h x 15%-in. playing board,
cards, playing die. Ages 7 to 15.
X 924-5010 A-Shipping weight 1 lb. 10 oz..
1.57
f1iil
SKIPPER® GAME. For every girl who wants
L!!J
her own horse. Doing chores, riding in the show
ring helps player be first lo the "Blue Ribbon" space.
4 riding-clothes 'cards, 4 tack cards, 4 horse cards,
4 club cards, 32 point tokens, 60 pieces of play money,
1 die, 4 styrene Skipper markers. Ages 6 to 12.
X 924-4963 A-Shipping weight I lb. 4 oz...
2.22
"Walt Disney,Productions