Think fast! Push buttons to switch
either car to other track
.. then get behind and close in
The chase is on! Score points by banging rear bumper
of other car .. motorized GETAWAY CHASE GAME
Watch it! The cops are in hot
pursu.it.To avoid
being caught, the bad guys try ·to sidetrack the
police car .. then get behind it. These cops are
smart. Thev
could
sidetrack. the Duesenberg. Al–
most anything can happen when each player con–
trols
both
cars with 4 push buttons. The trick is to
think fast
and out-guess your opponent.
Carnival fun in Shenanigans
$239
T est your skill and luck as you travel this exciting
midway. First spin the dial to see where you land–
could he Palm Reader, Weight Guesser, Snake
Charmer or Pie-in-the-Eye. Contests, penalties,
surprises. For 2 to 4 players, ages 5 to 12.
49
N
201-Shipping weight 2 lbs..... . .. $2.39
570
I
Sears
I
PC
4~-inch
plastic cars come fully assembled (each
needs 1 "C" battery; order from page 519); two–
section plastic layout snaps together .. measures
giant-size 32x24 inches wide;
1
31 unassembled
cardboard buildings and trees
plus
79 pieces of
realistic-looking landscaping.
79
N
159L-Shipping weight 5 lbs.. . Set $7.95
Get out of awful Camp Granada
before bus breaks down
"Hello Mudcla! Hello Faclcla! Here we are at
Camp Granada!" All the zany fun of Allan
Sherman's famous summer camp . . where things
are so bad everyone can't wait to get back home.
Players collect "icky animals'', they carry out
tasks, visit Quick.sand Beach and Cruddy
Creek-but that isn't all. Players must carefully
move bus along escape route without radiator
dropping out along the way. Loads of
fun
for
2 to 4 players, ages
6
to 14.
49
N
198-Shipping weight 3 lbs. ... .. $3.88
Help Dynamic Duo in Batman
$239
Gotham City's in the grip of a crime wave. The
sinister Riddler .. the cunning Mr. Freeze .. 4
others are in control. Players travel around in
Batmobiles searching for them. First one to
capture all 6 villains wins. For 2 to 4 players,
ages 8 to 15. Like everything else in Sears books,
it's so easy to order by telephone.
49
N
236-Shpg. wt. l lb. 12 oz...... : .$2.39
Agent Zero M Spy Detector
$399
World crisis! Secret rocket fuel formula is
stolen. Give witnesses spy detector test . .
then discover and accuse guilty spy. Earn
promotion every time you spot thief. Rise to
Top Secret Agent and win game. Spy detector
box, cards, scoreboard help you analyze clues
and testimony of 24 witness suspects. For 2 to
4 players, ages
6
to 12.
49
N
252-Shpg. wt. l lb. 10 oz..... .$3.99
Get Smart with time bomb
$235
Based on popular TV show starring Don
Adams. Players move around game board,
taking or rejecting cards, piecing together
picture of master criminal. But look out for
time bomb-players can set it to blast op–
ponent off board! For 2-4 players, ages 6-12.
49
N
249-Shpg. wt. 1lb.12 oz.... . .$2.35
Man from U.N.C.L.E.
$239
Clever as Napoleon Solo? Thrill to challenge
of being first to find THRUSH chief card
that matches your assignment card . . then re–
turning it to U.N.C.L.E. headquarters. For
2 to 4 players, ages
6
to 12.
49
N
403-Shpg. wt. 1 lb. 8 oz....... $2.39
Spy with James Bond
tl66 .
Face dangers lurking in back alleys, ghostly
cemeteries and cavernous sewers. But do your
spying before midnight to score high. Gather
spy cards, maneuver men, advance scoring
disks as you race against time. "Rendevous"
can mean extra points. Score 100 points to
win. For 2 to 4 players, ages 8 and up.
49
N
402:-..Shpg. wt. 1 lb. 12 oz...... $1.66