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803-036

FEELEY MEELEY.

5.00

(8 yrs. up)-A wild new game that gives the

players a "funny feeling." A card is turned

over, indicating what object should be re–

trieved from the Feeley Meeley Grab Box

which contains plastic objects such as a

spider, frog, cow, comb, etc. On a signal,

players t):lrust their hands through the "port–

holes" in the box and scramble to retrieve

the most correct objects by feeling them

blindly with their hands. A delight to all ages.

Ship.

wt.

4 lbs.

B

823-150

SMARTY . . . . . . . .

3.00

(7 to 12 yrs.)-(2 to 6 players)-This arith–

metic bingo game increases a child's skill

working with numbers while providing family

fun! Up to 192 different add and subtract

problems are called out, and since each child

has the answer to each problem somewhere on

his Bingo card, he must always think fast and

accurately to have a chance. To win one must

cover.5 correct answers horizontally, vertical–

ly, or diagonally and yell, "Smarty"! Ship. wt.

2 lbs.

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C

823-087

GO HOUND GO • . .

3.00

(8 yrs. up)-Entertaining for 3 to 5 players.

One player acts as moderator and secret!"

hides a plastic bone in one compartment of the

plastic tray. Then all compartments are cov–

ered with colorful cards (placed at random)

picturing various objects. Moderator pro–

vides clue cards in turn to each player. Player

moves his plastic hound to the card where he

believes the bone is hidden. When the right

compartment is found, a spring action pops

the bone up to win the game. Ship. wt. 3 lbs.

D

823-442

SLAPSTICK . . . . .

6.00

A wild new action party game that's fun for

youngsters, teens and adults: Using paddle

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sticks, players attempt to flip their numbered card over the

' stake on the called color. The action is fast and furious as

the other players (2, 3 or 4 can play) attempt to prevent

a player from succeeding. A hit at any party, indoors or

outdoors. Ship. wt. 4 lbs.

E

823-047

BEGINNER'S CHESS ......

6.00

A quick way to learn the classic game of the ages-chess.

Developed in co-operation with Bobby Fischer, America's

chess champion, Beginner's Chess is a self-teaching game.

An 84-page instruction guide provides a step-by-step

understanding of the game. Includes complete set of

chessmen and a vinyl chess board. Ship. wt. 2 lbs.

F

823-434

UNIVERSE® Ship. wt. 3 lbs. . .

5.00

Play the game of the future in the present! This new

game for 2, 3 or 4 players combines the challenge of

strategy and the logic of space and shape. To win, irregu–

larly shaped pieces must be placed on the board.

G

823-029

WHEEL AND DEAL .......

7.50

(10 yrs. up)-A brand new trading game for 2 to 6

players. Frequent chances to "make their mark" in the

modern world are offered to the players by buying and

improving real estate properties. In addition, they receive

regular salaries, stock dividends and windfalls-and pay

income taxes! Play is filled .with surprises that usually

cost money-just as in real life. Played on handsome

game board. Aver-age game time is pleasingly short. Ship.

wt. 4 lbs.

H

,823-086

PLAY 'N' TALK® .........

10.00

A fine educational game that deve!Ops reading and spell–

ing ability. Players accumulate letters as they move and

make words. They learn the proper phonetic sounds from

the 10" LP instructional phonograph record included.

Endorsed by educators, it has proved a great help to

beginners and provides a welcome boost for slow readers,

and is fun to play. For 2 to 4 players. Ship. wt. 3 lbs.

J

823-073

BATTLE SHIP ...........

5.00

(8 yrs. up)-An all-time classic strategy game. The new

edition of Battleship sets up in its own plastic re-usable

game kit, eliminating the need for pencil and paper.

Players command their own fleets of realistic ships that

range from an aircraft carrier to the submarine. Object

is to sink the enemy's ships' by firing "salvos" and calling

the strike area. Colorful pegs mark hits and misses. Easy

to learn. A great father and son game. Ship. wt. 3 lbs.

K

823-464

WILD LIFE . . . . . . . . . . . . . .

6.95

(10 yrs. upJ-For 3 to 5 players based on animal collect–

ing in 5 continents on the 19" square folding playing

board. One player acts as a Banker while others go out to

purchase animals to which they are entitled by landing on

appropriate spaces on the board by throw of dice. Player

who completes his Zoo first is winner. Complete with play

money, 48 animal cards wii:h history .of each animal,

Transport and Chance cards. Ship. wt. 3 lbs.

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See pages 153 and 154 for ORDER FORMS and SHIPPING CHART. Page 4 for INDEX.

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