A
803-036
FEELEY MEELEY.
5.00
(8 yrs. up)-A wild new game that gives the
players a "funny feeling." A card is turned
over, indicating what object should be re–
trieved from the Feeley Meeley Grab Box
which contains plastic objects such as a
spider, frog, cow, comb, etc. On a signal,
players t):lrust their hands through the "port–
holes" in the box and scramble to retrieve
the most correct objects by feeling them
blindly with their hands. A delight to all ages.
Ship.
wt.
4 lbs.
B
823-150
SMARTY . . . . . . . .
3.00
(7 to 12 yrs.)-(2 to 6 players)-This arith–
metic bingo game increases a child's skill
working with numbers while providing family
fun! Up to 192 different add and subtract
problems are called out, and since each child
has the answer to each problem somewhere on
his Bingo card, he must always think fast and
accurately to have a chance. To win one must
cover.5 correct answers horizontally, vertical–
ly, or diagonally and yell, "Smarty"! Ship. wt.
2 lbs.
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C
823-087
GO HOUND GO • . .
3.00
(8 yrs. up)-Entertaining for 3 to 5 players.
One player acts as moderator and secret!"
hides a plastic bone in one compartment of the
plastic tray. Then all compartments are cov–
ered with colorful cards (placed at random)
picturing various objects. Moderator pro–
vides clue cards in turn to each player. Player
moves his plastic hound to the card where he
believes the bone is hidden. When the right
compartment is found, a spring action pops
the bone up to win the game. Ship. wt. 3 lbs.
D
823-442
SLAPSTICK . . . . .
6.00
A wild new action party game that's fun for
youngsters, teens and adults: Using paddle
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sticks, players attempt to flip their numbered card over the
' stake on the called color. The action is fast and furious as
the other players (2, 3 or 4 can play) attempt to prevent
a player from succeeding. A hit at any party, indoors or
outdoors. Ship. wt. 4 lbs.
E
823-047
BEGINNER'S CHESS ......
6.00
A quick way to learn the classic game of the ages-chess.
Developed in co-operation with Bobby Fischer, America's
chess champion, Beginner's Chess is a self-teaching game.
An 84-page instruction guide provides a step-by-step
understanding of the game. Includes complete set of
chessmen and a vinyl chess board. Ship. wt. 2 lbs.
F
823-434
UNIVERSE® Ship. wt. 3 lbs. . .
5.00
Play the game of the future in the present! This new
game for 2, 3 or 4 players combines the challenge of
strategy and the logic of space and shape. To win, irregu–
larly shaped pieces must be placed on the board.
G
823-029
WHEEL AND DEAL .......
7.50
(10 yrs. up)-A brand new trading game for 2 to 6
players. Frequent chances to "make their mark" in the
modern world are offered to the players by buying and
improving real estate properties. In addition, they receive
regular salaries, stock dividends and windfalls-and pay
income taxes! Play is filled .with surprises that usually
cost money-just as in real life. Played on handsome
game board. Aver-age game time is pleasingly short. Ship.
wt. 4 lbs.
H
,823-086
PLAY 'N' TALK® .........
10.00
A fine educational game that deve!Ops reading and spell–
ing ability. Players accumulate letters as they move and
make words. They learn the proper phonetic sounds from
the 10" LP instructional phonograph record included.
Endorsed by educators, it has proved a great help to
beginners and provides a welcome boost for slow readers,
and is fun to play. For 2 to 4 players. Ship. wt. 3 lbs.
J
823-073
BATTLE SHIP ...........
5.00
(8 yrs. up)-An all-time classic strategy game. The new
edition of Battleship sets up in its own plastic re-usable
game kit, eliminating the need for pencil and paper.
Players command their own fleets of realistic ships that
range from an aircraft carrier to the submarine. Object
is to sink the enemy's ships' by firing "salvos" and calling
the strike area. Colorful pegs mark hits and misses. Easy
to learn. A great father and son game. Ship. wt. 3 lbs.
K
823-464
WILD LIFE . . . . . . . . . . . . . .
6.95
(10 yrs. upJ-For 3 to 5 players based on animal collect–
ing in 5 continents on the 19" square folding playing
board. One player acts as a Banker while others go out to
purchase animals to which they are entitled by landing on
appropriate spaces on the board by throw of dice. Player
who completes his Zoo first is winner. Complete with play
money, 48 animal cards wii:h history .of each animal,
Transport and Chance cards. Ship. wt. 3 lbs.
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See pages 153 and 154 for ORDER FORMS and SHIPPING CHART. Page 4 for INDEX.
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