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CAREFUL

••• the

toppling

tower

game

499

CAREFUL GAME. A

lively family game that

everyone can enjoy.

Build

the giant

tower

until you come to the top floor where the bell tower

goes off. Then you have to unbuild the tower pillar

by pillar. But you must

be

careful, or the tower

will

topple. Will the tower topple, or won't it?

Listen for the warning bell in the tower-that's the

signal to

be

careful! Fun and excitement for the

whole family. Brightly-colored pillars are worth

different points. Game is played in a series of

rounds. One player is chosen to start the first

round. The player turns a

spinner, and must

remove any colored pillar that matches the color

shown on the spinner without toppling the tower.

When the tower oollapses the round is over. The

winner is the player who has the most JX>ints when

the last round is completed. For 2 to 6 players.

All ages.

X 924-1225 A-Shpg. wt. 4 lbs. 14 oz...

4.99

Battleship--the strategy game

ACTION-PACKED NAVY GAME.

Players command their

own fleet in an all·time

~classic

strategy 'game that combines

luck,

suspense and strategy-skill. Authentic-looking plastic

ships that range from the mighty aircraft carrier to the silent

but dangerous submarine. The object is to sink. all of the enemy

ships by firing a succession of shots and calling out the strike

areas. Colorful pegs mark hits and misses; eliminates the need

for pencil and paper scoring. Set up in plastic reusable kit.

Battleship is easy to learn, excitingly different each time

You

play ii. Ideal father-son game. 2 plastic game boxes, 10 plastic

ships, and a generous supply of scoring pegs. Ages 8 to adult.

X 925-2594 A-Shpg. wt. 2 lbs. 6 oz......... _..

. .

3.66

Action Games for Active Youngsters

'11

KABOOM. Stand back-the balloon may go off at any

l!J

second! No one knows when the big blowout is, but that's

the fun of the game. Put a balloon in the Kaboom machine, pick

a number from

1-10,

and go! Make sure that your turn doesn't

"Kaboom" the balloon! Has balloons and scorekeeper. Age 4 up.

X 924-9723 A-Shpg. wt. 1 lb. 2 oz..

. .

3.88

fC)l

Tl P-IT. Your turn balances the Tip-It Man on top of the

~

Tip-It Machine---one nervous move, he falls, you lose your

turn. Spin the Spinner and use the Scooper to remove your

colored discs WITHOUT toppling the Tip-It Man.10 discs or 100

points wins the game. You get: Tip-It Machine, Man, Scooper.

Discs, Spinner. 2 to 4 players, all ages.

X 924-4906 A-Shpg. wt. 1 lb. 12 oz............

3. 77

f'll

BASH-a real knockout game! Mr. Bash is made up of

~

12 separate pieces-players use plastic hammer to knock

out a section at a time. But don't knock over the whole stack!

If

you're good, the head lands on the feet. Ages 5 lo 12.

X 924-4757 A-Shpg. wt. 1 lb......................

1.99

iAl

HIT-THE-SPOT. Once you start trying lo hit the spot,

L!J

you won't want to stop. Use skill and balance to propel the

ball up the board with 2 steel rods. Then drop the ball into the

cup with highest score. Sturdy wood with maple finish. Measures

21 x 10

lJi

x 4 in. Age 6 to adult.

X 924-4443 A-Shpg. wt. 3 lbs. 8 oz.................

2.97

Ii:]

BAG-PITCH GAME. Fun for the entire family-in or out

~

of doors. Game consists of l hardboard target with painted

clown decoration and 4 bags. Flip a coin for the first turn, and

start pitching for the 21 point limit. All ages.

X 924-9756 A-Shpg. wt. 6 lbs. 8 oz.... . . . . . . .

. . .

3.44

lal

FANG BANG-the wild new "snake makin', balloon

~

breakin' " action game for 2 to 4 players. Each player hqs

kooky witch-doctor mask and snake-like balloon with a plastic

snake head. Now-strike at your opponents balloon! The harm–

less plastic fangs on the snake head will cause the enemy's

snake balloon to break with a good strike! Generous supply of

colorful balloons and handy balloon inflater. Ages 6 to 14.

X 925-2602 A-Shpg. wt. 2 lbs......................

3.66

f"1

THE BLOP GAME. Hit Mr. Blop's tongue and a plastic

W

ball pops out of the lop of his head. Each player must catch

his ball before

it

hits the ground. Grab the wrong ball, and you

gel a penalty. Ages 4 lo 15.

X 924-9749 A-Shpg. wt. 2 lbs. 6 oz.............. . . .

4.44

IOl Fl R£HOUSE MOUSE GAME. A 5-alarm fun-filled riot!

L.Q.J

Everyone plays before the mouse comes down the stick.

See whose fireman goes farthest. Game includes firehouse with

mouse coming down pole, numbered base with arrow indicator,

4 firemen, and deck of playing cards. Children up to age 12.

X 925-2610 A-Shpg. wt. 2 lbs......................

2.44