It's a mad scramble to locate and
retrieve the most objects and win!
It's a skill and action game tO'
delight gamesters of all ages
lgl
FEELEY-MEELEY. 2 to 4 players put hands on
~
top of box containing 20 plastic objects. Cards that
tell which item should
be
retrieved are
turned
over, and
the players thrust their hands through the "port holes"
in the box to retrieve the item by feeling its shape. 20
cards, 20 plastic objects, box. Age 5 and up.
X 925-3626 A- Shipping weight I lb. 9 oz. . .
3.33
Just make sure you don't
spill the beans!
lfi}l
DON'T SPILL THE BEAN'S. 2 to 4 players take
~
turns dropping a bean at a time into the top of the
tippy, bppling bean pot. When the pol gets loaded, and
it's your bean that "spills the beans", you have to take
all.
U
you're out of beans, you win. Age 4 and up.
X 925-3634 A- Shipping weight 2 lbs. 8 oz. ..
2.22
Sweep only the "good trash"
into your corner catcher
fl}l
CLEAN SWEEP. "Good" and "bad trash" is re–
~
leased from the exploding trash can. 2
to
4 players
are armed with little brooms, and eac h player statts
sweepinq as soon as the trash flies ouL
"Good
trash" in
your corner gives you points; 'bad trash" causes you to
lose points. Contains playing board. trash can, rninia·
lure "trash" pieces. Age 4 and up.
X 925-3642 A-Shipping weight 5 lbs. . .....
4.44
"Out-of-this-world" action for
all young astronauts
fj21
MOON SHOT. 2 to 4 players can share the fun·
~
filled action from the launch pad to the moon and
then back to earth. Accept the challenge of the "con–
hollinq disc", and see
if
you can overcome
the hazards
of space travel. Contains brightly colored playing
board, 8 wood pawns. Ages 8 to 14.
X 925-3667 A- Shipping weight l lb. 5 oz...
1.77
Angle, wrangle, and tangle
for that big one
f13l
NIBBLES N' BITES. 2to4playersangle!orthe
l!'!l
right fish before the time runs out-land a dogfish
and toss back your best catch, so be careful! Contains
plastic lake, 24 plastic fish, magnetic fishing poles
timer. Ages 4 to IO.
X 924-4807 A- Shipping weight 1 lb. 2 oz.. .
1.99
Follow the basic colors
to colorful "candyland"
fj41
CANDYLAND. Child's first game--requires only
~
a knowledge of basic colors to play. Up
to
6 players
use colored object cards and travel along the folding
playing board
to
"Candyland." Also has 6 boy and
girl plastic playing pieces, 64 cards. Ages 4 to 8.
X 925-3659 A-Shipping weight 2 lbs. 9 oz..
2.99
You'll win if you complete
"Cootie" first
fKJ
COOTIE. Roll the dice, race to build the Cootie.
~
First one done wins. 52 plastic parts In 6 colors
build four
4~-in.
cooties. Age 4
and
up.
X 923-2455 A-Shipping weight 12 oz.......
1.66
Deluxe Cootie. 78 parts build six cooties.
X 924-9970 A-Shipping weight 14 oz. .... . .
2.66
Go to Pooh Corner
with Pooh himself
f161
WINNIE THE POOH* GAME. For the !cinder–
~
garlen
seL
Play is by color, with discs drawn from
a Grab Bag. Playing pieces represent Pooh, Christo–
pher Robin, Piglet, Rabbit. Cardboard playing board is
decora ted with Winnie the Pooh scenes. *Walt Disney
Productions.
X 924-9376 A- Shipping weight l lb. 10 oz. .
1.67
Tickle the bee right back
into its beehive
f17l
TICKLE BEE. Magnetic wand guides magnetic
~
bee through the twists and
turns
of the colorful 12-
in. triclc maze. Winner is the first player to get the
bee
back to the hive without being stung. All pieces are
plastic. l to IO players. All ages.
X 923 -2422 A- Shipping weight 5 oz....... .
1.66
Don't let your straw
break the camel's back
fl81
THE LAST STRAW. Players take turns loading
~
straws into the patient camel's yellow baskets.
When he's had too much, he falls apart-scattering
straws.
A
different loser every time-you can't guess
which straw will
be
"the last." Plastic camel. 2 or more
players. All ages.
Semi-mailable--see
page 214.
X 924-9996 A-Shipping weight I lb. 4oz...
1.99
Penneys
357