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111

MEMORY®. The fun game that tests and helps

L!J

improve memory skills. Players

try

to locate and

collect matching pairs of picture cards-the first to

match the most pairs wins. Plastic card tray, 54 pairs of

cards. 2 to any number of players. Ages 4 to 10 years.

X 924·0300

A-Mail. wt

I

lb..............

2.66

r.i1

THE NEW MATCH MAGIC. The painless, fun

l.f.J

way to learn about math. Introduces mathematical

thought processes into recreational play. 5 fun games

in I to help promote skill in subtraction, addition, divi·

slon, multiplication. 2 to 4 players. Ages 8 to 12.

X

924-0375

A-Mail. wt. 2.75 lbs...........

4.66

r.i1

GO TO THE HEAD OF THE CLASS. Test your

~

knowledge with 792 questions and answers in 3

age categories: junior, intermediate, and adult.

Winner

is player who graduates first. A perfect game for family

fun and education. 2 to 8 plovers. Ages 8 to adult.

X

924-1274

A-Mail. wt 2lb•.............

2.88

Aggravation is fun!

2

66

r:i1

DELUXE AGGRAVATION. Each player has 4

~

marbles to move around the

board

to "home·safe".

Center hole is "short cut

0

.

Land in opponent's place,

and he has to start over. Includes board, 24 marbles,

. 6 dice. 2 to 6 players. Ages 6 to adult.

X

924-9921

A-Mail. wt 2 lbs.............

2.66

Leapin' Letters–

where words

come flying

J44

LEAPIN' LETTERS. Helps stimulate

spelling

skills

and

provides

exciting

ac!!on. Launcher releases a Jetter into

the

air for players to catch. First player to catch or

find

the

four

letters that spell

the

hinny animal word on his card, wins.

With launcher, 16 word-cards, 36 letters.

2 to 4

players.

Ages 6

to

12.

X

924·0227

A-Mail. wt 1.75 Iba...•.....•.•...•

3.44

Educational Entertainment

Games that put your mind to work

1C1

BIBLE GAME. Exciting and educational–

~

takes you on a wonderful journey through Bible

lands of old. Demonstrates the principles of brother·

hood-players must help other players before they

can win. 2

to

6 players. Ages 6 to adult.

X

924·9905

A-Mail. wt. 3

lbs............

3.33

3·D tic-tac-toe

2

66

161

QUBIC. Tic-tac-toe takes on an added dimen–

~

sion. Players place chips on any of 4 levels in an

attempt to get

4

in a row in any direction. Equipment

consists"of 57 chips used as markers, and a four-level

plastic playing surface. 2 to 6 players. Age 8 to adult.

X

924-0326

A-Mail. wL 0.90 lb..........

2.66

Learn the location

of each state, its

industry and products

r-J1

GAME OF THE STATES. Teaches

W

about each state; includes industries

and products which the players buy and

sell. Play money, 50 state cards, 2 spin–

ners, 4 tiny trucks. 16 wood counters. For

2 to 4 players. Ages 7 to 14.

X

924-0334

A-Mail. wt 2 lbs...

2.88

~enneys

327