Fearless
Snoopy
Foils the
Dastardly
Red Baron
299
Test the skill
Future Surgeons
of your
hands
America 's favorite flying ace beagle
takes on the villainous Red Baron in a
match of wits and cunning. O bject is
to fend off the blue marbles that he
fires at Snoopy while rounding up the
white marbles in the doghouse. Play–
ers take turns acting as Snoopy and
the Baron. Sturdy, all-plastic. Any
number of players. Ages 7 to
12.
It
takes skill and timing to win.
OPERATION. Remove plastic ailment with electric
tweezers. Sick man buzzes, nose lights up
if
you slip! 1 or
more players. Ages 6 to
14.
Uses 2 D-cell batteries (not
in–
cluded-order below
Mr.
Mad).
X
924-4724
A-Mailing weight 2.20 lbs.........
3.99
X
924-2710
A- Wt. 2 lbs...
2.99
Licensed
by
DETERMINED
PRODUCTIONS INC.
Fast Mr. Mad game calls
for quick reactions
MR. MAD shakes madly
if
your marble
hits the button inside his stomach. Then you
have to turn him off before he gives you all
the marbles. The first player to dispose of
all his marbles wins! 32 marbles, 4 trays,
Mr. Mad stick. Durable plastic. For 2 to 4
players. Ages 4 and up. Uses 2 D-cell
batteries (not included-order below.)
X
924-2959
A-Wt. 2.25
lbs.. ..• ..
4.88
D-Cell Batteries. Pkg. of 6 . 1.25 lbs.
X
957-1761
A ... Order
1
pkg. for
99c
Explosive tension
with Dynamite Shack
DYNAMITE S HACK. Wear two huge,
hilarious thumbs as you plot to get rid of your
dynamite sticks. Try to place your assiQned
number of dynamite
stick.a
into the shack
be–
fore the rooftop pops off! Plastic dynamite
shack, timer, 4 plastic thumbs, 36 make-be–
lieve dynamite sticks and a pack of assign–
ment cards. For 2 to 4 players. Ages 7 to 14.
The tension builds before the roof blows.
X
923-7462
A-Wt. 2.75 lbs.......
4.33
:
..
Kooky Carnival-fun
on the midway
KOOKY CARNIVAL. Players compete in
a variety of stunts along the midway: the
"Flipflop," the
"Loose
Juice,"
"Movin'
Mouse," "Spinaroo" and many more;
9
skill and luck contests in all. When com–
pleted, the player who has earned the most
carnival money wins. Board, 9 die-cut
stunts, 18 playing pieces, 2 or more play·
ers. Ages 7 to 14.
X
9 23- 741 3
A-Wt. 2.40 lbs....
3 .33
Rack up chips by
clever guesswork!
CHIPS ARE DOWN. Let the
chips fall where they may. You
have to guess whether more or
less than the amount you rolled
on the die will fall, or you don't
get to keep them! Playing plat–
form, rubber bands, chips, rake.
die.
Any
number of players.
Ages
4 and up. Wt. 2 lbs.
X 924-2751 A.........
3.88
Buckaroo kicks when
he's overloaded!
BUCKAROO. Don't be the last
to add a piece to the buckaroo
mule's pack before he kicks! Mule
and
12
playing pieces, including
hat, bucket, dynamite box,
shovel, canteen, etc.
Any
number
of players. Ages 4 and up.
X
9 24-2 9 6 7
A-l.201bs.
2.99
~enneys
329