Table of Contents Table of Contents
Previous Page  334 / 463 Next Page
Information
Show Menu
Previous Page 334 / 463 Next Page
Page Background

Fearless

Snoopy

Foils the

Dastardly

Red Baron

299

Test the skill

Future Surgeons

of your

hands

America 's favorite flying ace beagle

takes on the villainous Red Baron in a

match of wits and cunning. O bject is

to fend off the blue marbles that he

fires at Snoopy while rounding up the

white marbles in the doghouse. Play–

ers take turns acting as Snoopy and

the Baron. Sturdy, all-plastic. Any

number of players. Ages 7 to

12.

It

takes skill and timing to win.

OPERATION. Remove plastic ailment with electric

tweezers. Sick man buzzes, nose lights up

if

you slip! 1 or

more players. Ages 6 to

14.

Uses 2 D-cell batteries (not

in–

cluded-order below

Mr.

Mad).

X

924-4724

A-Mailing weight 2.20 lbs.........

3.99

X

924-2710

A- Wt. 2 lbs...

2.99

Licensed

by

DETERMINED

PRODUCTIONS INC.

Fast Mr. Mad game calls

for quick reactions

MR. MAD shakes madly

if

your marble

hits the button inside his stomach. Then you

have to turn him off before he gives you all

the marbles. The first player to dispose of

all his marbles wins! 32 marbles, 4 trays,

Mr. Mad stick. Durable plastic. For 2 to 4

players. Ages 4 and up. Uses 2 D-cell

batteries (not included-order below.)

X

924-2959

A-Wt. 2.25

lbs.. ..• ..

4.88

D-Cell Batteries. Pkg. of 6 . 1.25 lbs.

X

957-1761

A ... Order

1

pkg. for

99c

Explosive tension

with Dynamite Shack

DYNAMITE S HACK. Wear two huge,

hilarious thumbs as you plot to get rid of your

dynamite sticks. Try to place your assiQned

number of dynamite

stick.a

into the shack

be–

fore the rooftop pops off! Plastic dynamite

shack, timer, 4 plastic thumbs, 36 make-be–

lieve dynamite sticks and a pack of assign–

ment cards. For 2 to 4 players. Ages 7 to 14.

The tension builds before the roof blows.

X

923-7462

A-Wt. 2.75 lbs.......

4.33

:

..

Kooky Carnival-fun

on the midway

KOOKY CARNIVAL. Players compete in

a variety of stunts along the midway: the

"Flipflop," the

"Loose

Juice,"

"Movin'

Mouse," "Spinaroo" and many more;

9

skill and luck contests in all. When com–

pleted, the player who has earned the most

carnival money wins. Board, 9 die-cut

stunts, 18 playing pieces, 2 or more play·

ers. Ages 7 to 14.

X

9 23- 741 3

A-Wt. 2.40 lbs....

3 .33

Rack up chips by

clever guesswork!

CHIPS ARE DOWN. Let the

chips fall where they may. You

have to guess whether more or

less than the amount you rolled

on the die will fall, or you don't

get to keep them! Playing plat–

form, rubber bands, chips, rake.

die.

Any

number of players.

Ages

4 and up. Wt. 2 lbs.

X 924-2751 A.........

3.88

Buckaroo kicks when

he's overloaded!

BUCKAROO. Don't be the last

to add a piece to the buckaroo

mule's pack before he kicks! Mule

and

12

playing pieces, including

hat, bucket, dynamite box,

shovel, canteen, etc.

Any

number

of players. Ages 4 and up.

X

9 24-2 9 6 7

A-l.201bs.

2.99

~enneys

329