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Rescue the man-but watch the ice!

111

DON'T BREAK THE ICE. Cut the ice out from around

W

the man, but don't dump him into the Jake! Frozen lake

made

of

individual squares and suspended on frame. One

square holds man, who may be set any place on board.

Players tap the ice, block by bloclc, to remove each block

without collapsing board.

If

player is lucky, only the block

he hits falls;

if

he "breaks the ice" by collapsing the board

and dumps the man, he's out of the game! Board,

0

ice", plas·

tic man, mallets. For 2 or more players. AQes 6 and up.

X 923-7942 A- Mailing weight 2.20 lbs.. .... ....

2.99

Swirly tops can hit-then POW!

f2l

BATTLING TOPS. Color-coded tops are launched into

l.£J

the ring. Then the lops circle each other, spinning at high

speeds, then POW! Player with the last top spinning is the

winner. Includes 8 plastic tops, 4 pullers, 4 scoring pegs,

I

stadium. For 2 to

4

players. Ages 5

to

14.

X

924-0607 A-Mailing weight 1.75 lbs........• •

2.99

If

goose gets cooked, you're a sad bird

,-.,i

DON'T COOK YOUR GOOSE. Spin dial-see

if

your

~

goose goes on a

~lion

of

the lid. After several turns a

number of geese accumulate. Lid gets a little shaky. Player

gently places bird on.

If

he has pot luck, lid doesn't tip. But

if

goose gets cooked, the player who tips the lid, adds all the

geese from the pot to his pile. First player who gets rid of

his flock wins! Plastic geese and pot, dial. 2 players or more.

Ages 4 and up.

X 923-7827 A- Mailing weight 1 lb.......... .. . .

2.66

Pop the ants into the pants

f4l

ANTS IN THE PANTS. Players enjoy making plastic

~

ants jump into

the

pants by applying pressure

to

the

ants' tails with a flick of the finger. Game continues until one

player has all the ants in the pants and wins! Four color

choices give players exciting competition. Plastic pants,

plastic ants. For 2 to 4 players. Ages 2 to 8 years.

X 923-7975 A-Mailing weight 1.25 lbs. .... .....

2.66

Catch mice as quick as you can

15l

CATCH 'EM GAME. Cat who catches most mice,

~

catches 'em and wins! Players

hide

mice and mouse

traps in Swiss cheese. They alternate playing cat and mouse.

Ginger cat is on a spring

with

magnetic

paw

that dips into

cheese holes.

If

cat catches mouse, Player scores, but

if

the

cat catches a trap, player moves back 3 holes. High Impact

polystyrene cheese, cat, 6 mice, 2 traps, score pads. 2 to 4

players. Ages 3

to

8.

X 923-7926 A- Mailing weight 0.75 lb. ... ... . ...

3.77

.How many horses can you capture

IQl

HORSIN' AROUND. Spin to get in on the action.

~

Carousel has built-in sound

of

carnival fortune wheel.

Each player twirls wheel and tries to capture a galloping

horse or Dark Beauty by pressing dowrt on the catching

mechanism. The longer you play the harder

it

gets. Player

with largest horse collection wins! I 2 colorful plastic horses

and carousel unit, 1 Dark Beauty with device, instructions,

slyrofoam storage base. 2 to 4 players. Ages 5 and up.

X 923-8353 A- Mailing weight 1 lb. .. . .. ... . ....

3.44

Sight your target with m irrors

fjl

MIRROR MANIA. View pegs are placed on board's

W

edge. Player sights target peg through movable mirrored

cubes

with

arrows to guide

him.

When he removes correct

peg,

he scores points. The degree of difficulty depends on

how many points a player tries

to

score. Any number of

players. Ages JO to adult.

C 923-8122 A-Mailing weight I lb.. .. . . .. . . ....

3.99

Plan your " path" with colors

fGl

S~

DOT-played like 3-dimensional tick-tac-toe.

~

Lively game uses colors Instead

of

symbols. Each player

takes a turn.

Th~bject

is to get all 5 colors in a row while

your opponent tries·

to

.Q!ock you. Consists

of

molded, clear

plastic cube that rotates

On-b!~k

base. 36 Stop Dots in alll

2 to 4 players. Ages 10 to adult.

X 923-7835 A-Mailing weight In:,,., . . .. ... . ....

3.99

Get all the goodies

&

ring the .n osey

JOI

RING AROUND THE NOSEY. Consists

of

16 nose

~

sections

with

picture of a goodie on top

of

each one.

Players take turns lifting trunk sections to find the goodie frr

their color.

If

players can remember the correct

position

for their color, they get the goodie and place piece on

score card. All 4 qoodies on the elephant card wins. 2 to 4

players. Ages 3 to 8.

X 923-7918 A-Mailing weight 2 lbs.............

3.77

Paddle P<X>l

Excitement

for

the Entire

Family!

PADDLE

POOL.

Fast-movinq

sklll

and action game provides

hours

of

rollicking

l~y

fun!

Each

player must

try fo

keep

the

Paddle Pool

ball

out

of

his own

qoal,

while

using

his

pad–

dle

to

bat

the

same ball

into the

goal

of

his opponent. Keep

score and """ who Is

the

most

skillful

player.

2

to

4 playera.

Ages 7 and up.

X 924-3239 A- Mailing weiqht 3 lbs. .•. . ..... . •.

4.77

Speedy Hands Down

HANDS DOWN. Players must think and act

quickly! It's nhands down"

if

you have a pair or

think you can bluff. When the cards run out,

the player with the most pairs wins! Card deck,

plastic color-keyed slamming machine. For 2 to

4 players. Ages 6 and up.

A

fast and thrilling

game

that

keeps you

''on your

fingertips.''

You've

got to play by your wits, and keep a cool head.

X 924-2082 A-Mail.

wt.

1.70 lbs....

3.99

Zap the mouse fast!

MOUSETRAP-thecomicalconstructionthat's

the

funniest game going! Players throw dice

and move around the gameboard. taking turns

to build the kooky mousetrap. Then it's time to

rap the other fellow's mouse;

twist

the handle

and zing-things start happening in Mouse–

trap

(Boa.rd

, plastic pieces, mouse movers, steel

balls. 2 to 4 players. Ages 4 and up.

X 9 24-3379 A-Mail.

wt.

3.40 lbs....

4.99

G rand Prix racing thrills

SPEEDWAY GAME. There's lots

of

fast–

paced action all along the way as your two

racers speed along a gravity-action, 4-running

ft., figure-8 track. 5 different streamlined

metal racers plus 3 steel-ball interchangeable

"motors" for varied speeds. Automatic starter

gate, pit stop. Extra set of tires. Any number of

players. Ages 4 to adult.

X 924 -3908 A-Mail.

wt.

1.25 lbs. .. .

1.99

The "Tip·

It"

can topple

TIP-I T. Your tum balances the Tip-It Man on

top

of

the Tip-It Machine-one nervous move,

he falls, and you lose your turn. Spin the

Spinner and use the Scooper to remove your

colored discs WITHOUT toppling the Tip-It

Man. 10 discs or 100 points wins the game. You

gel: Tip-It Machine, Scooper, Discs, Spinner.

Any number of players. Ages 4 and up.

X 924-3304 A-Mail. wt. 6.10 lbs... .

3.99

ORDER EARLY! Make sure g ifts a r rive on t ime

Pennevs

331