Rescue the man-but watch the ice!
111
DON'T BREAK THE ICE. Cut the ice out from around
W
the man, but don't dump him into the Jake! Frozen lake
made
of
individual squares and suspended on frame. One
square holds man, who may be set any place on board.
Players tap the ice, block by bloclc, to remove each block
without collapsing board.
If
player is lucky, only the block
he hits falls;
if
he "breaks the ice" by collapsing the board
and dumps the man, he's out of the game! Board,
0
ice", plas·
tic man, mallets. For 2 or more players. AQes 6 and up.
X 923-7942 A- Mailing weight 2.20 lbs.. .... ....
2.99
Swirly tops can hit-then POW!
f2l
BATTLING TOPS. Color-coded tops are launched into
l.£J
the ring. Then the lops circle each other, spinning at high
speeds, then POW! Player with the last top spinning is the
winner. Includes 8 plastic tops, 4 pullers, 4 scoring pegs,
I
stadium. For 2 to
4
players. Ages 5
to
14.
X
924-0607 A-Mailing weight 1.75 lbs........• •
2.99
If
goose gets cooked, you're a sad bird
,-.,i
DON'T COOK YOUR GOOSE. Spin dial-see
if
your
~
goose goes on a
~lion
of
the lid. After several turns a
number of geese accumulate. Lid gets a little shaky. Player
gently places bird on.
If
he has pot luck, lid doesn't tip. But
if
goose gets cooked, the player who tips the lid, adds all the
geese from the pot to his pile. First player who gets rid of
his flock wins! Plastic geese and pot, dial. 2 players or more.
Ages 4 and up.
X 923-7827 A- Mailing weight 1 lb.......... .. . .
2.66
Pop the ants into the pants
f4l
ANTS IN THE PANTS. Players enjoy making plastic
~
ants jump into
the
pants by applying pressure
to
the
ants' tails with a flick of the finger. Game continues until one
player has all the ants in the pants and wins! Four color
choices give players exciting competition. Plastic pants,
plastic ants. For 2 to 4 players. Ages 2 to 8 years.
X 923-7975 A-Mailing weight 1.25 lbs. .... .....
2.66
Catch mice as quick as you can
15l
CATCH 'EM GAME. Cat who catches most mice,
~
catches 'em and wins! Players
hide
mice and mouse
traps in Swiss cheese. They alternate playing cat and mouse.
Ginger cat is on a spring
with
magnetic
paw
that dips into
cheese holes.
If
cat catches mouse, Player scores, but
if
the
cat catches a trap, player moves back 3 holes. High Impact
polystyrene cheese, cat, 6 mice, 2 traps, score pads. 2 to 4
players. Ages 3
to
8.
X 923-7926 A- Mailing weight 0.75 lb. ... ... . ...
3.77
.How many horses can you capture
IQl
HORSIN' AROUND. Spin to get in on the action.
~
Carousel has built-in sound
of
carnival fortune wheel.
Each player twirls wheel and tries to capture a galloping
horse or Dark Beauty by pressing dowrt on the catching
mechanism. The longer you play the harder
it
gets. Player
with largest horse collection wins! I 2 colorful plastic horses
and carousel unit, 1 Dark Beauty with device, instructions,
slyrofoam storage base. 2 to 4 players. Ages 5 and up.
X 923-8353 A- Mailing weight 1 lb. .. . .. ... . ....
3.44
Sight your target with m irrors
fjl
MIRROR MANIA. View pegs are placed on board's
W
edge. Player sights target peg through movable mirrored
cubes
with
arrows to guide
him.
When he removes correct
peg,
he scores points. The degree of difficulty depends on
how many points a player tries
to
score. Any number of
players. Ages JO to adult.
C 923-8122 A-Mailing weight I lb.. .. . . .. . . ....
3.99
Plan your " path" with colors
fGl
S~
DOT-played like 3-dimensional tick-tac-toe.
~
Lively game uses colors Instead
of
symbols. Each player
takes a turn.
Th~bject
is to get all 5 colors in a row while
your opponent tries·
to
.Q!ock you. Consists
of
molded, clear
plastic cube that rotates
On-b!~k
base. 36 Stop Dots in alll
2 to 4 players. Ages 10 to adult.
X 923-7835 A-Mailing weight In:,,., . . .. ... . ....
3.99
Get all the goodies
&
ring the .n osey
JOI
RING AROUND THE NOSEY. Consists
of
16 nose
~
sections
with
picture of a goodie on top
of
each one.
Players take turns lifting trunk sections to find the goodie frr
their color.
If
players can remember the correct
position
for their color, they get the goodie and place piece on
score card. All 4 qoodies on the elephant card wins. 2 to 4
players. Ages 3 to 8.
X 923-7918 A-Mailing weight 2 lbs.............
3.77
Paddle P<X>l
Excitement
for
the Entire
Family!
PADDLE
POOL.
Fast-movinq
sklll
and action game provides
hours
of
rollicking
l~y
fun!
Each
player must
try fo
keep
the
Paddle Pool
ball
out
of
his own
qoal,
while
using
his
pad–
dle
to
bat
the
same ball
into the
goal
of
his opponent. Keep
score and """ who Is
the
most
skillful
player.
2
to
4 playera.
Ages 7 and up.
X 924-3239 A- Mailing weiqht 3 lbs. .•. . ..... . •.
4.77
Speedy Hands Down
HANDS DOWN. Players must think and act
quickly! It's nhands down"
if
you have a pair or
think you can bluff. When the cards run out,
the player with the most pairs wins! Card deck,
plastic color-keyed slamming machine. For 2 to
4 players. Ages 6 and up.
A
fast and thrilling
game
that
keeps you
''on your
fingertips.''
You've
got to play by your wits, and keep a cool head.
X 924-2082 A-Mail.
wt.
1.70 lbs....
3.99
Zap the mouse fast!
MOUSETRAP-thecomicalconstructionthat's
the
funniest game going! Players throw dice
and move around the gameboard. taking turns
to build the kooky mousetrap. Then it's time to
rap the other fellow's mouse;
twist
the handle
and zing-things start happening in Mouse–
trap
(Boa.rd, plastic pieces, mouse movers, steel
balls. 2 to 4 players. Ages 4 and up.
X 9 24-3379 A-Mail.
wt.
3.40 lbs....
4.99
G rand Prix racing thrills
SPEEDWAY GAME. There's lots
of
fast–
paced action all along the way as your two
racers speed along a gravity-action, 4-running
ft., figure-8 track. 5 different streamlined
metal racers plus 3 steel-ball interchangeable
"motors" for varied speeds. Automatic starter
gate, pit stop. Extra set of tires. Any number of
players. Ages 4 to adult.
X 924 -3908 A-Mail.
wt.
1.25 lbs. .. .
1.99
The "Tip·
It"
can topple
TIP-I T. Your tum balances the Tip-It Man on
top
of
the Tip-It Machine-one nervous move,
he falls, and you lose your turn. Spin the
Spinner and use the Scooper to remove your
colored discs WITHOUT toppling the Tip-It
Man. 10 discs or 100 points wins the game. You
gel: Tip-It Machine, Scooper, Discs, Spinner.
Any number of players. Ages 4 and up.
X 924-3304 A-Mail. wt. 6.10 lbs... .
3.99
ORDER EARLY! Make sure g ifts a r rive on t ime
Pennevs
331