"""''
....
Mousetrap Game
Operation
Game
Remove wacky ailments .
but if you goof. the patient's
_ red nose lights up and
a buzzer sounds
Players are
all
"Doctors" op–
erating on a patient with a
whole batch of hilarious ail–
ments. Pick-up cards, deter–
mine the type of operation
and "Doctor's fee." The oper–
ations require players to re–
move the plastic ailment with
a pair of electric tweezers.
One slip and the buzzer
sounds and the patient's red
nose lights up. For one or
more players, ages 6 to 14.
Requires 2 "D" batteries, or–
der package below.
49 C65028-Wt. 2 lbs. .. t5.22
..0.. Batteries.
Package of 6.
Shpg.
wt.
1 lb. 4 oz.
49 C46995 ... . .. .. Pkg. $1.55
Ants in the
Pants
Press the ant's tail
and it leaps in the air
Select
four jumping ants
of the same color. When
pressing the tail, direct
the ants into the sus–
pendered pants. Land
all your ants in the
pants first and you
win.
Plastic pants, 9xSx13 in.
high.
Includes 16 multi–
colored ants. For 2
to
4
players, ages S to 10.
Shpg.
wt.
12 oz.
49
c
65375 .... .... ..$3.97
Cat in
the Bag
Don't let the cat out
of the bag . . ·cause when
the cat jumps out
the game is over
The cat has finally been
caught. Players take turns
carefully
lifting
the "claws"
one by one that keep the cat
inside the bag. But some–
body always lifts out one
claw too many and the cat
leaps out to end the game.
An exciting game of turns
with an unpredictable Jack–
in-the-Box climax. To reset,
push cat back into the bag,
and place claws around
edge. Plastic bag measures
13 inches high.
For any number of play–
ers. Recommended for ages
4
to
10 years.
Shpg.
wt.
1 lb. 11 oz.
49
c
65049 ......... " ...$4.97
Casper the
Friendly Ghost
A spooky game where
everything glows in the dark
Casper will intrigue kids for
hours. Pass out the spooky
stones, put chips in a pile and
dim lights for a spooky game
of fun. When 6-inch high plas–
tic
Casper
lights up, you
win
a
chip. For 2 to 4 players, ages
4
to 10. Requires l"AA" bat–
tery, order pkg. below.
49C65048-Wt. 1lb. 1oz.
U .74
"AA"
Battery. Pkg. of 4.
49 C46991-Wt. 4 oz. Pkg. 84c
Twister
Get Off My Back
Players take turns constructing the mousetrap by
throwing dice and moving around the gameboard. A
twist of the handle starts a chain reaction of moving
parts until someone traps the mouse. For 2to 4 play–
ers, ages 6 to 14.
Twister puts players face-to-face in
a
fantastical–
ly funny test of "pretzel-ability". Spin the dial to
find out where to put your hands and feet. The
first to fall loses. 6x4%-ft. vinyl sheet. For 2 to 4
playerS, ages 8 and up.
Wind rubber band on underside of plastic turtle,
105/ax7o/sx2o/s in. high; spinner tells you how many pel–
icans to put on
his
back. Too many pelicans causes the
turtle to move under the fallen tree and
knock
them all
off. For 2 to 4 players, ages
3
and up.
49 C65778-Shpg.
wt.
2 lbs. 6 oz.. .. . .. . . . ... .$6.44
Clam-Up
Play the game by throwing balls
into the open clam bucket.
Whoever makes the bucket
close, wins the game. Includes
8-in. high plastic bucket, 8 balls.
For one
to
4 players, ages
3
and
up.
Shipping weight 12 oz.
49
c
65582 .. ...." ... ... "" .$3.94
NOTE: Items on this
page
(except
Twister) not recommended for chil–
dren under 3. due to small parts.
49
c
65027- Shpg. wt. 2 lbs. 13 oz.......... t5.47
Down the Drain
Your coins are down the
drain . Players drop the
magnetic end of coin re–
trievers through the grate
and fish for coins. The
bigger the coin the larger
the score because they're
harder to fish out. 10-in.
high plastic, chipboard
drain. For
1
to
4
players,
ages 3
to
10. Wt. 11 oz.
49
c
65637 ......... $3.44
49 C65581-Shlpping weight 1lb. 12 oz.. . ... .. .. $4.64
Don't Break the Ice
Players take turns
knocking out " ice
blocks" with mallet ..
if
you knock out the
wrong block the lake
caves in, the man gets
dunked, and you lose
the game. Plastic ,
9x9x4 -in. high frame.
For 2 or more players,
3
to 10. Wt. 1 lb. 10 oz.
49
c
65376 .. ... " ...$4.37
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