[]
Aerial Aces. An arcade game of World War I
flying combat! Watch the images of the old·
time biplanes pass across the 10Y,x12 in. screen.
Fire bursts from your WWI "banjo-top" swivel ma–
chine gun-it shoots a light beam, and on each
direct hit you'll see an " explosion" on the screen
and hear a bell. Automatic scorekeeper on front.
Plastic. 23x14x12 in. h. One or more players, ages 8,
up. 110--120
V,
AC. UL listed. Assembly required.
Caution: electric toy-see note on page
463.
X
9'24-9723 A-Mailable:
wt.
9 lbs... . _.. . .. . 39.98
fiil
Targetland. Flip down the muzzle on the 24X–
l.£J
in. long plastic rifle. Load with a soft poly–
ethylene dart. Fire at the target. Air blast propels
dart over 20 ft. Hit the bullseye or the animal tar–
gets and the dart will stick, or knock down spinning
geese, flip over ducks and clay pipes. 17x41 in.
target. Comes with 12 soft darts. Partially assem–
bled. For ages 7 and up.
X
924-1837 A-Mailable:
wt.
6.40 lbs... .. . .. . 11.99
fiil
Last Chance. Squeeze the trigger on your
b!.I
gun-spring action sends a steel ball rolling
out. The idea's to hit the moving pucks as they glide
down the center and send them into a scoring hole.
You need a sure aim and a steady hand, and
strategy helps too because you only get 3 shots
apiece. 18x18 in. playing board. Built-in score–
keeper. Plastic. Partially assembled. For 2 players,
ages 7 and up.
X
1124-8311 A-Mailable:
wt.
3.50 lbs... .. . •... 9.87
r.l
Velcro Ball Darts. They can't do any damage
t:!:l
because they don't have points-but they sure
do stick! The plastic balls have brightly colored
velcro strips-and they stay right where they hit
the cloth target (they don't roll, or slide on the target
the way magnetic darts can). 17x15 in. target has
top and bottom supports-can roll up like a scroll
for take-along fun. Comes with 3 dart-balls. For one
or more players, ages 4 to adult.
X
924-9756 A-Mailable: wt. 0.50 lb..... . ..... 4.33
fCl
Magic Shot Shooting Gallery. Enclosed in
~
plastic-shots can't stray. Place magnetic–
tipped pistol against outside of clear acetate-plastic
window. Pistol 's magnetic pull slides pellet out of
tray, into firing position. Aim, fire, and spring
mechanism raps the shield-propels pellet toward
target! Enclosed gallery complete with spinning,
knock-down and stationary targets, plus bell. 14x
9Y,x8Y. in. high. Attached pistol fastens to side
when not in use. For ages 4 to 10.
X
1124-2165 A-Mailable: wt. 1.75 lbs.. ....... . 9.66
fiil
Rattlin' Gattlln' Shootln' Gallery. An "old-
1..!!..1
fangled" crank-operated Gatling machine gun
in a new-fangled gallery gamel Turn the crank and
the barrels really rotate like the way-back-when
guns. Firethe swiveling machine gun in single shots
or in bursts-the steel balls stir up a lot of action
in the gallery, but they can't get out because it's all
enclosed. Plastic. 30x14x14 in. high. For one or more
players, ages 4 to adult.
X
9'24-9749 A-Mailable:
wt.
9 lbs.. . _. • ..•.• 14.88
r;i
Lite Blaster Moving Monster Gun. Zap spooky
W
ookies, dematerialize ghosts and goblins. In a
dark room the Moving Monster Gun will project a
target onto any smooth surface-but you've got to
shoot the things before they move away! Take aim,
pull the trigger, and zonkl There's a hole in the
spook just where you aimed-and it's all done with
nothing but light! No noise, missiles, or danger!
Includes Monster Gun, and targets. For ages 4 to
12. Uses 3 "C"-cell batteries-not included, order
under [8] below.
X
9'24-9764 A-Mailable: wt. 1.90 lbs•. ...• . . ..
9.94
IOI
Tin Can Alley. Detailed gun has the look and
l..!!..I
feel of a real target rifle. Pull back the lever to
cock the trigger, aim down the sights just like a
regular rifle. Aim for the star on a can, squeeze off
a shot, and there's a loud BANG! But nothing flies
through the air except a split-second beam of light!
if you've aimed well, the beam enters a "knothole"
in the fence and activates a photo-cell mechanism
that tips the can over! Shoot from up to 30 ft. away.
Plastic and metal rifle is 39 in. long. Comes with 5
cans. Partially assembled. For ages 8 to adult. Uses
4 "C"-cell and 3 "D"-cell batteries-not included,
order below.
X
924-8303 A-Mailable:
wt.
6.40 lbs... . . _.. 24.88
X
959-0787 A-"C" Batteries. 0.95 lbs. Pkg. of 6, 1.39
X
957-1761 A-"D" Batteries. 1.40 lbs. Pkg. of 6, 1.39
ml
12-Piece Target Set has everything you need
l!!..I
to set up target practice. 24-in. double-barrel
shotgun fires two darts, one after the other. Two 7-
in. dart-firing hand guns are also included in the set.
All darts have non-removable soft tips. Guns have
catch to prevent misfiring. 12-in. two-sided target, 8
darts. For ages 7 and up.
X
9'l3-44n
A-Mailable: wt. 1.75 lbs...... . ... 3.99
Tank Command •••
each shot counts,
don't use up your ammol
fB
Sub Search. A 3-dimensional
~
strategy game. Navigate your
surface ships over enemy subs. Drop
depth charges at different levels to
locate and sink them-while they're
firing torpedoes to sink your fleet!
There's also a mined area to nego–
tiate. Control panels record patterns
of shots fired. Includes 4-ievel plastic
and paperboard play board, 12 in.
wide x 20 in. long x 11Yz in. high. 12
ships, 6 flags, 2 mines. 250 position
pegs. Assembly required. For 2 play–
ers, ages 10 and up.
X
B'i4-2496 A-Mailable:
wt.
3 lbs. 7.33
fB
Battleship. A classic. Each player
l!.J
commands a fleet of 5 ships that
range from mighty carriers to silent,
dangerous submarines. Try to sink
enemy vessels by "firing" salvos and
calling where the shots strike. Colorful
pegs mark hits and misses. 2 plastic
game boxes, 10 ships, and a generous
supply of marker pegs. For 2 players,
ages 8 and up.
X
9'25-2594 A-Mailable: 2.70 lbs.. 5.39
a.tit~
Take
to
the
sky
"some–
w
ere over France" for 1917
fighter combat. Both pilots maneuver
their planes
by sliding and turning
them.
Squeezing the "machine gun"
button on the control stick sends steel
balls rolling
at
the
other plane. Knock
out
both wings and you've shot him
down! 15 x 22Y. in. playing board.
Plastic. Assembly required. 2 players,
ages
1
and up. Mailable.
x......
~lbs
......... 14Jl8
fii1
Tank Command. Each player has
l..!!..I
4 tanks, and ten artillery shells
with calibers from 1 to 10. Both choose
a shell, then "fire" by comparing the
caliber of their choices. The more
powerful shell forces the opponent's
tanks back. When a tank gets pushed
all the way back to a land mine, pull
the lanyard and-BARROOM-out it
goes!
But,
careful! If you use your most
powerful shells too soon then the other
side will have enough fire-power left
to win. Comes with tanks, shells, and
a 10Y. in. x 31Y, in. plastic board. For 2
players, ages 7 and up.
X
924-1092 A-Mailable: 2.25 lbs. 9.99
r..-i
Chopper Strike. Two-level action.
l.!!.I
Anti-aircraft guns maneuver over
the rugged terrain of the lower board.
Choppers rule the transparent upper
board. Skill and the chance of the dice
move the pieces. Combat takes place
in several realistic ways. 12 choppers,
12 anti-aircraft gun carriers. Two dice.
Board is 23Y.x19Y,x5Ya in. high when
set up. Plastic and paperboard. As–
sembly required. For 2 players ages 8
to adult. Mailable.
X
B'i4-9772 A-3.50 lbs . _........6.77
fiil
Tank Battle. Something like chess
~
with modern-day playing pieces
on a terrain playing board. Arrange
forces, plant mines, battle head-on
with tanks and artillery. Destroy fuel
dumps and cut mobility. Destroy
ammo dumps and cut fire-power.
The battle rages till one side has lost
all its tanks. 12 tanks, 10 artillery
pieces, 2 headquarters tents, 2 fuel
dumps, 2 ammo dumps, 2 grids, spin–
ner, pegs. 23Y.x19Yz in. board. For 2
players, 8 years old and up.
X 924-4013 A-Mailable: 3 lbs... 5.49
..