...
Exciting Family Games
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Space:
1~.
Players command a fleet of "Eagle" spacecraft on a
l.!!.I
journey through space-but watch out for space warps! A toss of the
die can "turn" the universe, throwing you off course. Includes 18x13 in.
board, 16 "Eagle" pawns, die. For 2 to 4 players ages 8 to 12.
X 925-0143 A-Mailable:
wt.
1.90 lbs....... .. .. ................ ....... . . 3.43
c1 976 A. T. V. Licensing limited
fn1
The Bionic Woman. Each player selects a Jamie Sommers Bionic Ad–
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venture and travels the board collecting points. The highest score wins.
Collect extra points with Special Assignments-travel faster by landing on
airports.
17Y,x17.l~
in. board, adventure cards, 4 tokens, and dice. For 2 to 4
players ages 710 12.
X 925-0085 A-Mailable:
wt.
2 lbs....... .. .. .. ..... .. ........ .. . .... .....
3.99
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Six Million Dollar Mane Bionic Crisis. Each player is a "doctor" aiming
I.Elto complete a circut through a part of Steve Austin's powerfu I bionic
body. The f irst to peg his path wins. Includes 4 tracking boxes with 4 inserts,
50 playing cards, solution cards, and 100 pegs. For 2 to 4 players, ages 7 to 14.
X 925-0077 A-Mailable: wt. 1.60 lbs........ .'................ ..... . . .. ..
4.77
c universal Studios, Inc. 1975
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Happy Days. It's Fonzie and the cool TV crowd of the '50'sl The first
LL.I
player to collect 15 " cools" and light the juke box wins. 17)17 x17Y, in.
game board, dice, "cruising" and " something-to-do" cards, 4 tokens, play
money, and "cool" chips. For 2 to 4 players, ages 7 to 13. Other Fonzie items
are sold on pages 248 and 416.
X 925-0184 A-Mailable:
wt.
1.25 lbs.. ..... ........ ...... . . .. ... . .. .. . ..
3.99
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Titanic. Exciting sea-rescue game recreates the sinking of 1he great
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ocean liner. In each stateroom there are passengers to be rescued,
food and water to be collected. Will you sink with the ship, be lost on an
island, or be picked up in the water by the rescue vessel? Includes 3-pc.
game•board, 60 cards, 6 lifeboats, 2 clips, 40 food and water tokens, and 4
ship's officers. Assembly required. For 2 to 4 players, ages 8 and up.
X 924-3287 A-Mailable:
wt.
2.75 lbs..... ....... .. ... .. .. ... ... .. .......
7.77
liil
Whoslt. Players take on secret identities. Question cards give clues–
l!!J
but the "impostors" give misleading answers. The first player to guess
the identity of the other players wins. Includes 19x19 in. board, 20 identity
cards, 50 question cards, answer box, chips. 3 to 6 players, ages 10, up.
X 925-0135 A-Mailable: wt. 2 lbs........ . .. . ... ..... . ............. .•...
5.39
fil
Duplicate Ad-Lib. Players snake out letter cubes from 1he cup and
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try to form the highest-scoring words within the time limit. Then they
exchange cubes just as they were rolled, and try to beat each others' scores
by finding new words! Includes 26 cubes, 2 playing boxes, dice cup, timer,
score pad. For 2 players age 8 and up.
X
~A-Mailable:
wt. 1.70 lbs.. .... .......................... ....
5.49
ril
Bermuda Triangle. As players move their ships from port to port, they
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must avoid the ominous fate of the Mystery Cloud-and escape being
swallowed by the Bermuda Triangle! Includes board, Cloud, ships, cargo
cards, spinner and die. For 2 to 4 players, ages 8 and up.
X
9'l5-0036
A-Mailable:
wt.
2.50 lbs.. . ...... .. ........ . .. ... .. .. .. .. .. .
5.49
fiil
Going, Going, Gone. An exciting auction game where almost anything
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can come up for bidding! Players contribute one item
to
each 1ot–
but they don't know if the other items are valuable or worthless! The one
who buys the best merchandise wins! Includes auction board with money
t ray, plastic gavel, cards, play money. For 3 to 4 players ages 9 and up.
X
9'l5-0069
A-Mailable:
wt.
1.90 lbs..... ...... . .. ......... . ... . .. . .....
4.19
fll
Mastermind. Challenging game of logic-it's 80% logical-thinking skill
L!:.I
with 20% luck thrown in for fun! Place plastic pieces in 12Y.x5Y. in.
plastic board and break the code to win. For 2 players ages 7 and up.
X 925-0150 A-Mailable:
wt.
0.50 lb.. .. ... ..... . . ... .... . ... .. ... . . .• •. . 2.88
fii
Afro-American History Mystery Game-Volume II. Players complete
l!!!I
the puzzle-pictures of famous black Americans-learn their histories
as they play. Four 11x14 in. puzzles and trays, 28 history cards, spinner.
For 2 to 4 players ages 5 and up.
X 925-0192 A-Mailable:
wt.
2.20 lbs.... .... ... ......... ......... ... ... .
5.99
Iii!
Hangman. One player spells a secret word of up to eight letters, the
l..!!l
other tries to guess it, one letter at a time. If the guess is right, the
letter must be shown. If it's wrong-your man is sent one step closer to the
gallows! Includes 2 plastic game boxes with viewing windows, letter squares.
For 2 players ages 8 and up.
X
925-0002
A-Mailable:
wt.
2.25 lbs... . ....... ... ... .. . ... ..... ... . . . .. 5.87
fAI
Deluxe
Scrabble9.
Framed 15X
in.
sq.
plilstlc
board
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with no-slip indented squares. Built-in lazy-susan
base so board faces each player in turn. 4 plastic racks,
built-in scorekeepers, metal scoring pegs, 100 burgundy.
color wood tiles, plastic bag for tiles, and rule book.
For 2 to 4 players, ages 8 and up.
X 923-2117 A-Mailable:
wt.
4.50 lbs.... . .........
12.97
fiil
Standard Scrabble". For same ages, and number of
~
players as [A], but 14Y, in. sq. flat paper board playing
board doesn't turn. 4 wooden racks, 100 natural-color
hardwood tiles. Does not include scorekeepers,
b~
for
tiles, or rule book.
X 9'23-1952 A-Mailable:
wt.
1.40 lbs•........ . ..... 4.88
JC:PlllMy
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