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Your Family All Played A Game Together?

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T he Game of Life®. Each player starts out with $2000 and a car.

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From then on the future on the 23Y,x19}§·in. 3-D board is deter–

mined by making the right decisions, and by spinning the " Wheel of

Fate". Includes play money, tokens, cards, stocks, insurance policies.

For 2 to

8

players, ages 9 and up.

X

923-2091 A-Mailable: wt. 3 lbs.. ...... . .. ... . .. . ... . ........

6.33

mi

Trouble.

A

real classic. Pop the "pop-o-matic" for a number, and

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move your man. If someone lands on a piece, he's 1n "trouble" and

goes back to the start. Exciting chase game that's easy for children

to (earn, and fun even for grown-ups. 10x10·in. playing board, pop–

o-matic with die, plastic pieces. For 2 to

4

players, ages 8 to adult.

X

925-3824 A-Mailable:

wt.

1.20 lbs.. .. . ... .. ...... .... . . .....

4.29

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Clue®. Challenging detective game set on a spooky old-mansion

l£J

game board! You have to find the murderer, the weapon, and the

scene of the crime using hunches and deductive reasoning. Plays dif·

ferently each time. Includes

6

plastic weapons. suspects and clue

cards, die,

6

tokens, pad. 19x19·in. board. For 3 to

6

players, ages

8 and up.

X

923-2018 A -Mailable: wt. 2.40 lbs.. ... .. . ... . .. . ...... .. ... ..

5.64

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Chess, Checkers, Backgammon, Dominoes, Acey Deucey. 5 all·

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t ime favorites. Plastic Staunton chessmen, interlocking plastic

checkers/backgammon pieces, hardwood dominoes, dice, two-sided

15x15-in. playing board. For ages 7 to adult.

X

925-3TI4 A -Mailable: wt. 2.50 lbs... ..... . ... . ..... . .... .. ...

4.94

!El

Hangman. One player spells a secret word of up to eight letters.

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The other tries to guess it, one letter at a time. If the guess is right,

the letter shows. If it's wrong-you're one step closer to the gallows!

2 plastic game boxes with letter windows and squares. For 2 players,

ages 8 and up.

X

925-0002 A-Mailable: wt. 2.25 lbs.. . .. .... .. .. ... . .. ... . . .. . .

5.88

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Brain Waves. Think you have psychic powers? G•Jess the color

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pawn your opponent will move. Turn the dial and the color will

show on the panel of colored lights. If you've guessed right, you block

his pawn and get to move your own. Whoever gets 2 pawns across the

board first wins, and it's a big help if you have ESP (or are just a lucky

guesser). 12!/,x12Y.-m. board. 6 pawns. For 2 players, ages 8 to adult.

Uses 2 "C"-cell batteries (batteries not included, order below).

X 925-3782 A-Mailable:

wt.

1.75 lbs........ . ...... . .. .. .......

5.49

X

959-0787 A-Pkg. of

6

"C"-Cell Batteries. 0.95 lb... .. .. . . ..Pkg.

1.49

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Pathfinder. Delightfully devious! The object is to build a hidden

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maze to a goal, without alerting your opponent to its design. As

you add a maze piece to a spot, the other player has to give an "all

clear". If he doesn't, 1t means you've hit a section of

his

maze! The first

to reach the goal, or retrace the other's maze, wins. 14x8Y.-in. plastic

playing surface, plus pawns and lots of maze markers. For 2 player-s,

ages 8 to adult.

X

925-3790 A-Mailable: wt. 3 lbs........ . ..... . .. . .. . ..... ....

6.29

ril

Deduction. Elementary- if you're logical, deductive (and lucky).

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Each player forms a hidden pattern using pegs in 4 different colors

on a board marked like a graph. Then by calling out coordinates, he

tries to duplicate his opponent's pattern first. If you're good at deduc–

tive thinking, or just like to have your brain tickled. you'II love this

game. 20Y.x5·in. playing board with spy-proof center screen. 72 plas–

tic pegs. For 2 players, ages 8 and up.

X

925-3816 A-Mailable: wt. 1.50 lbs..... . .. .. ..... .. ... ... . ....

4.39

fVI

Mastermind. Challenging game of logic- it's 80% logical-thinking

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skill with 20% luck thrown in for fun! Place the plastic pieces in

12~x5X-in.

plastic board and break the code to win. For 2 players,

ages 8 and up.

X 925-0150 A -Mailable: wt. 0.50 lb.. . .... . ..... . . ... .. . . ... ..

3.69

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Game of othello. It's easy as checkers to learn, but endless stra·

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tegic possibilities make it challenging as chess to master. The

object is to outflank your opponent's chips and capture them-in

a

d1f·

ferent directions at once! Each move changes the board, so it takes

advance planning and shifting strategies to win. 12x15x2·in. plastic

board has felt-like playing surface, storage for

64

black-and-white

chips. Thought-stimulating fun for 2 players, ages 8 and up.

X

925-0093 A-Mailable: wt. 1.50 !bs.. ..... ..... .. .. .. .. . .. .....

7.49

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Breaking Point. S-t-e-a-d-y! Use the sticks to place the plastic balls

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onto the supporting nest of 12 balls. Each ball added bnngs you

closer to the breaking point. One slip, or one ball too many, and they

all come crashing down! Plastic base, sticks, bridge, balls, and string

included. Some assembly required. For 2 to 4 players. ages 7 and up.

X

924-8261 A -Mailable: wt. 1.50 lbs.. . ...... ... .. . .. . ......... 5.99

Deluxe Scrabble

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Deluxe Scrabble®. Framed 15Y,-in. sq. plastic

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board with no-slip indented squares. Built-in

lazy-susan base, so board faces each player in turn.

4 plastic racks, built-in scorekeepers, metal scoring

pegs, 100 burgundy-color wood tiles with plastic stor–

age bag, rule book. For 2 to 4 players, ages 8 and up.

X

923-2117 A-Mailable: wt. 4.50 lbs.. . . ......

12.97

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Standard Scrabble®. For same ages, and number

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of players as [A], but 14!/,-in. sq. flat paperboard

playing board doesn't turn. 4 wooden racks, 100 natu·

rat-color hardwood tiles. Does not include score·

keepers, bag for tiles, or rule book.

X

923-1952 A -Mailable: wt. 1.40 lbs... . .. ... : ..

4.97

Scrabble

497

Breaking

Point-You

need a

keen eye

and steady

hands

599

JCPenney

411