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r.1

Up! Against Time. Keep your wits about you for

W

this game. Start the ball zigzagging down the

ramp. Meanwhile, try to stack as many barrels as you

can. It's not easy-shapes on the barrel ends have to

match up. But hurry-if the ball reaches the bottom

befcfre you drop the gate, it will knock

over

the bar·

rels. Plastic. Includes 13·in. tower, base, barrels,

gate, bumpers, label, steel ball, instructions.

X

9'i5-3683

A-Ages 7 and up. Mail.

wt.

2.25

lbs.5.39

liil

The Monster Game. Meet in the lab to bring

l£J

a monster to life! Draw a card. If it is a body

part,

and

you have a secret formula card. you add

the part to his body. Play a vampire card, and take

a part from another player. When the parts are

together, you crank " life" into the monster. Its

eyes open, it

moves-IT

LIVES! Game includes

Formula Cards, Body Part Cards, crank-operated

lab table, and monster. For 2 to 4 players.

X

925-3575 A-Ages

7

and up. Wt. 1.50 lbs..

6.84

ml

Hocus Pocus Magic Set. Abracadabra!

~

Eleven great magic tricks turn any kid

into a magician. Disappearing cards, multi·

plying rabbits, disappearing ball, phony mon·

ey printer, and many more tricks will make

any young magician look like a pro. It even has

a "magic wand" to complete the act, and a

book of 60 more tricks. Paper, metal and plas·

tic parts. Ages 8 and up.

X 925-3667 A-Mailable: wl 1.50 lbs,. ...7.66

416

JCPenney

Race Against

Time-p1ay

in

teams, or by yoursert

!

...

_:~.~

....._ .. -:::;;:,o

,

' ll

..

...

-

...

11·

..

-

I

Oil '

.....

-

a:_

l

00

697

Perfection-

are you fast

enough to win?

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Perfection. Hurry to beat the wind-up clock

~

and fit the

25

geometric forms in their proper

places. Speed's important-if you don't finish

before the 60-second timer runs out, all the

pieces jump up! 11Y.xBY.x3·in. high plastic board

with wind-up timer, on/off switch. One or more

players. Ages

5

and up.

X

924-9780 A-Mailable:

wt.

2.20 lbs... .. ... .

6.97

f;l

Finders Keepers. The marble is your timer,

~

speeding away as you match the shape on

the card with the same shape piece on the 14Y,x

7Y,x2Y.-in. high board. Match as many as you can,

'cause this marble is fast. When its route ends,

the trap will snap shut, and you won't be able to

pull out any more pieces. Family fun for one or

more players-ages

5

and up. Includes two sets of

16 pieces-one set is

in

easy shapes for young·

sters, the other is in more complicated geometric

shapes. Also includer matching shape cards, and

one marble. Plastic case, pieces..

X

!l'Z3-3709 A-Mailable:

wt.

1.50 lbs......... 5.99

~797

Superfection-

even more Intriguing

00

733

Your time is

running out

l:il

Superfection. Even more of a chal·

l!tl

lenge than Perfection

[2],

at left. Pair

the multicolored plastic shapes while rac·

ing the 2-minute timer. You have to be

quick to beat this timer. But watch out-if

you're not fast enough', the pieces jump

right off the board! 11Y.x8Y,x3-in. high plas·

tic board with wind-up timer, on/off switch,

geometric pieces. One or more players, ages

8

and up. Mailable:

wt.

2.25

lbs.

X 924-9798 A ... ... .. ...... . ... .... .. ....

7.97

!Cl

Numbers Up! Race frantically against

IJ!J

the wind-up clock. Try to unscramble

the 20 numbered pegs, and arrange them in

order before the time runs out. Exciting fun

for one or more players, ages 7 and up. in·

eludes 6x10Y.·in. high plastic playing rack

with built-in timer, and 20 plastic pegs.

Mailable:

wt.

1.25 lbs.

X

924-4310 A .. ... ....... ....... .. . ..... .

7.33

Race the tower

and

your opponent

1-

879

r:7l

Operation®. Players use electric tweezers to "op·

l!J

erate" on a patient with funny ailments like

"spare ribs" and "broken heart". Tweezers are used

to

remove

the plastic ailment; if you slip, the patient

buzzes and his nose lights upl Includes cards that

determine the

o~eration

and fee, and play money.

Uses 2 "D" batteries (not included, order' below).

One or more players, ages 6 to about 14 years.

X

924-4724 A-Mailable: wt. 2.20 lbs............. 5.68

ml

Trac

4.

Speed is oflhe essence here as you use

1..5!.J

the colored cubes to try to duplicate the pattern

on the turning tower. You're racing the tower and

your opponent too. If you don't finish before two

minutes are up, you have to start from scratch with

an entirely new pattern. Includes 4};x4Y,x7·in. high

wind-up plastic tower, 16 plastic cubes, trays, and

32

pattern cards. For one or more players, ages

8

to

adult.

X

957-1761 A-f> "D"-cell Batteries. 1.40 lbs.....

1.49

Amaze

Your

Friends

With

The Hocus Pocus

Magic

Set-11

Mystifying

Tricks

766

X

925-3691 A-Mailable:

wt.

1.90 lbs... .. ..... .

8.79