r.1
Up! Against Time. Keep your wits about you for
W
this game. Start the ball zigzagging down the
ramp. Meanwhile, try to stack as many barrels as you
can. It's not easy-shapes on the barrel ends have to
match up. But hurry-if the ball reaches the bottom
befcfre you drop the gate, it will knock
over
the bar·
rels. Plastic. Includes 13·in. tower, base, barrels,
gate, bumpers, label, steel ball, instructions.
X
9'i5-3683
A-Ages 7 and up. Mail.
wt.
2.25
lbs.5.39
liil
The Monster Game. Meet in the lab to bring
l£J
a monster to life! Draw a card. If it is a body
part,
and
you have a secret formula card. you add
the part to his body. Play a vampire card, and take
a part from another player. When the parts are
together, you crank " life" into the monster. Its
eyes open, it
moves-IT
LIVES! Game includes
Formula Cards, Body Part Cards, crank-operated
lab table, and monster. For 2 to 4 players.
X
925-3575 A-Ages
7
and up. Wt. 1.50 lbs..
6.84
ml
Hocus Pocus Magic Set. Abracadabra!
~
Eleven great magic tricks turn any kid
into a magician. Disappearing cards, multi·
plying rabbits, disappearing ball, phony mon·
ey printer, and many more tricks will make
any young magician look like a pro. It even has
a "magic wand" to complete the act, and a
book of 60 more tricks. Paper, metal and plas·
tic parts. Ages 8 and up.
X 925-3667 A-Mailable: wl 1.50 lbs,. ...7.66
416
JCPenney
Race Against
Time-p1ay
in
teams, or by yoursert
!
...
_:~.~
....._ .. -:::;;:,o
,
' ll
..
...
-
...
11·
..
-
I
Oil '
.....
-
a:_
l
•
00
697
Perfection-
are you fast
enough to win?
r.ilPerfection. Hurry to beat the wind-up clock
~
and fit the
25
geometric forms in their proper
places. Speed's important-if you don't finish
before the 60-second timer runs out, all the
pieces jump up! 11Y.xBY.x3·in. high plastic board
with wind-up timer, on/off switch. One or more
players. Ages
5
and up.
X
924-9780 A-Mailable:
wt.
2.20 lbs... .. ... .
6.97
f;l
Finders Keepers. The marble is your timer,
~
speeding away as you match the shape on
the card with the same shape piece on the 14Y,x
7Y,x2Y.-in. high board. Match as many as you can,
'cause this marble is fast. When its route ends,
the trap will snap shut, and you won't be able to
pull out any more pieces. Family fun for one or
more players-ages
5
and up. Includes two sets of
16 pieces-one set is
in
easy shapes for young·
sters, the other is in more complicated geometric
shapes. Also includer matching shape cards, and
one marble. Plastic case, pieces..
X
!l'Z3-3709 A-Mailable:
wt.
1.50 lbs......... 5.99
~797
Superfection-
even more Intriguing
00
733
Your time is
running out
l:il
Superfection. Even more of a chal·
l!tl
lenge than Perfection
[2],
at left. Pair
the multicolored plastic shapes while rac·
ing the 2-minute timer. You have to be
quick to beat this timer. But watch out-if
you're not fast enough', the pieces jump
right off the board! 11Y.x8Y,x3-in. high plas·
tic board with wind-up timer, on/off switch,
geometric pieces. One or more players, ages
8
and up. Mailable:
wt.
2.25
lbs.
X 924-9798 A ... ... .. ...... . ... .... .. ....
7.97
!Cl
Numbers Up! Race frantically against
IJ!J
the wind-up clock. Try to unscramble
the 20 numbered pegs, and arrange them in
order before the time runs out. Exciting fun
for one or more players, ages 7 and up. in·
eludes 6x10Y.·in. high plastic playing rack
with built-in timer, and 20 plastic pegs.
Mailable:
wt.
1.25 lbs.
X
924-4310 A .. ... ....... ....... .. . ..... .
7.33
Race the tower
and
your opponent
1-
879
r:7l
Operation®. Players use electric tweezers to "op·
l!J
erate" on a patient with funny ailments like
"spare ribs" and "broken heart". Tweezers are used
to
remove
the plastic ailment; if you slip, the patient
buzzes and his nose lights upl Includes cards that
determine the
o~eration
and fee, and play money.
Uses 2 "D" batteries (not included, order' below).
One or more players, ages 6 to about 14 years.
X
924-4724 A-Mailable: wt. 2.20 lbs............. 5.68
ml
Trac
4.
Speed is oflhe essence here as you use
1..5!.J
the colored cubes to try to duplicate the pattern
on the turning tower. You're racing the tower and
your opponent too. If you don't finish before two
minutes are up, you have to start from scratch with
an entirely new pattern. Includes 4};x4Y,x7·in. high
wind-up plastic tower, 16 plastic cubes, trays, and
32
pattern cards. For one or more players, ages
8
to
adult.
X
957-1761 A-f> "D"-cell Batteries. 1.40 lbs.....
1.49
Amaze
Your
Friends
With
The Hocus Pocus
Magic
Set-11
Mystifying
Tricks
766
X
925-3691 A-Mailable:
wt.
1.90 lbs... .. ..... .
8.79