(1) The "Fonz"TM Electric Pinball
HOW IT WORKS:
steel ball from
beneath playing surface with subma–
rine loader and fire it into play . . .
keep ball on board with 2 mdepen–
dently controlled replay flippers. Ac–
tion is fast and furious as lights flash,
ring and automatic scoring sys–
tem tallies your points up to 100,000.
11 scoring bumpers, 4 scoring tracks
add to the excitement. Score knob re–
turns score to zero so you're ready
for the next game.
DIMENS IONS: Measures 38x21 'hx
WHAT IT 'S MADE OF: Wood base
and steel support legs. Enclosed lither
graphed playing surface. 5 steel balls.
Molded red plastic headboard.
ELECTRICAL INFORMATION :
listed power supply for 110-120-volt,
AC. 14 watts. 6-foot cord. Not
recommended for ages under 6.
FOR AGES: 6 years and up.
Partially assembled. Instructions are
included. Warranted by Coleco In–
dustries, write for free copy, see page
303 for details.
Shipping weight 50 pounds.
79 C 62061 L . .. ..... . .... $54.94
© 1976 Paramount Pictures Corporation
(2) Demolition Derby Pinball
HOW IT WORKS: Shoot steel ball
into play and keep ball on board
with 2 individually operated flip–
pers. Automatic scor--0-dial for in–
stant scoring. There's plenty of
action as the bell rings and the
scoring light flashes.
WHAT IT'S MADE OF: Fully en–
closed ,P,iastic case is 20x10'hx12
inches high when set up.
FOR AGES: 3 to 10 years.
ORDERING INFO: Partly assem–
bled, instructions included. Needs
4 "D" batteries (not incl., order 2
packages below). Wt. 5 lbs.
62041 .. .. . . ..... $13.95
Alkaline "D" Batteries.
Package of 2.
49 C 46996-Wt. 11 oz.. $1 .69
(3) Snap'n Spin Football
HOW IT WORKS: Snap
tion lever sends steel ball into ac–
tion on simulated football field.
Then try to score most touch–
downs, field goals or extra points,
like in real football.
WHAT IT'S MADE OF: Colorful
molded plastic base with clear
plastic bubble for easy viewing of
game. 16'/-aX7%x8 in. high. 9 steel
balls. Manual ball return.
FOR AGES: 4 to 12 years.
Shipping weight 3 lbs. 8 oz.
62071 ... .. .. .... . $5.95
You can order items
on pages 8, 9, 14 thru
178, and 423 to 598
from now until
AUGUST 31, 1978
( 4 and 5 ) Wonderful Waterfuls™
Add water to plastic
ready to play.
FOR AGES: S years and older.
4l Water Basketball. Push
'whoosh" button to score and block.
7x2%x7% in. high. 2 score counters.
49 C 62026-Wt.
lb.. . . ... $4.97
(5) Starball. Push " whoosh" but–
to n , fo rci ng star to rotate. Balls
forced through star maze, fall into
score grooves. 6x2Ysx7Ys in.
49 C 62025- Wt. 13 oz. ..... $3.95
Battery-operated Action Pinball
With flashing light. ringing bell. automatic
scoring. 11 scoring bumpers and
two independent replay flippers
HOW IT WORKS:
steel ball from beneath playing
surface with submarine loader and fire it into play . . .
keep ball in play with 2 replay flippers. Action is fast and
rings, lights flash and automatic scorer
tallies your points up to 100,000 ... reset knob returns
score to zero for next game. Playing surface
ric motif design with 11 scoring bumpers.
WHAT IT'S MADE OF: High
plastic case and legs.
Enclosed lithographed playing surface, 5 steel balls.
DIMENSIONS: 29xl4x43 inches high. Playing surface
27 inches high.
FOR AGES: 6 years to adult.
ORDERING INFORMATION: Requires 4 "D" batteries
(not included, order 2 JllU:ka:ges below, left.) Partly as–
sembled, instructions mcluded.
mailed, takes 15-lb.
rate, see page 303 for details.
79 C 65348L-Shipping weight 14 pounds ... . $22.97
Sink the Fleet
HOW TO PLAY: Each player uses
netic control "wand" to pick up steel ball
"missile". Then he slides it over the transpar–
ent plastic "bomb bay window" until he is
ready to drop the missile on a sub, cruiser,
destroyer or battleship. Some targets are
easy to hit while others are more difficult.
The player with the most points at the end is
the winner. For 2 players.
WHAT YOU GET: Self-contained plastic game
unit with two magnetic wands and 25 pol–
ished steel balls. 16Y-aX10x1314 in.
FOR AGES: 6 years and older.
49 C 62003-Wt.
lb. 2 oz.. . . . .. .. . $3.94
Big Shot Pool
HOW TO PLAY: Draw a card and follow the
diagram of trick shot. angles, rebounds and
you make the shot you
get a fist full of money. Rubber bumpers
low you to bank, double bank or triple bank
the ball. You control the speed and angle of
every shot with the special action cue. Fast
action game demands strategy, concentration
and shooting skills.
WHAT YOU GET: Plastic base measuring
37x25Y4X8% inches high, figure, spring-load–
ed shooter, bumpers, rubberbands, card
sheet. money, instructions and 3 balls.
FOR AGES: 7 years and up.
ORDER INFO: Unassembled, instr. incl.
mailed, takes 15-lb. rate, see pg. 303.
79 C 62051 L-Shpg.
5 lbs. .... . $13.84
Hit'n Run Pinball
More than a pinball game . . . the infield re–
ally moves and the players "run".
HOW TO PLAY: Place man at home, pull
spring-loaded shooter to hit ball. Swing can
be ball, strike, hit or out. Mechanism selects
at random number of bases hit and moves
accordingly. When man reaches home plate,
projecting arm sweeps him into dugout.
Then count players to determine score.
WHAT YOU GET: Plastic playing field ,
2Jxl2YsX6Y. in. high. 8 marbles, spring-load–
ed shooter, 9 players, score sheet, instr.
FOR AGES: 7 years and up. For 2 players.
ORDER INFO: Partly assem
. 4lbs. .... Sl 1.74
. , D b
HOW TO PLAY: Attempt to steer car through
other cars printed on long roller belt. Car is
controlled with steering wheel and gear-shift
(forward, neutral and reverse). Score a pen–
you hit a hazard or accident.
WHAT YOU GET: Plastic base 7%x5 in. wide
with steering wheel and gearshift attached.
FOR AGES: 6 years and older.
ORDERING INFORMATION: Requires I "C"
battery, not included, sold below.
10 oz. . . ... . . $4.95
Alkaline "C" Batteries. Package of 2.
4 9 C 46997-Shpg. wt. 5 oz. . . .Pkg. S 1.39