1
Entex Basketball 2. Play against computer or an-
other player. Pass, dribble, lay-up, long shots, re–
bound. turnover. foul. free throw. out-of-bounds.
Sound effects. 2 skill levels. Plastic, BV2x6V2x 1V2 in.
Uses3 " AA" batteries '. Ages6 toadul. Will be$32.44
on Jan. 24. 198 1.
XU 923-9997 A-Del. wt. 0.75 lb...
.NOW
29.49
2
Entex Electronic Baseball 3. Play against com-
puter or another player. Remote-control pitching
throws.
5
different pitches. Bunt. steal, double play,
sacrifice flies, foul balls. Two skill levels. Baseball
sounds. Plastic. 8V2x6
1
!4XH'2 in. Uses 2 " AA" batter–
ies· Warranted by mfr.. see p. 363. 1 or 2 players,
ages Band up. Will be $34.77 on Jan. 24, 1981 .
XU 924-4872 A-Del. wt. 1 lb.... ..
....NOW
31.59
3
Entex Soccer. Play against computer or another
player. Interceptions. run-downs. turnovers. kick–
ing for goals. Sound effects, 2 skill levels. Plastic,
81i2x6
1. 1
<x1
1
:2
in. Uses 3 " AA" batteries.' Ages
8
and
up Will be S3 1.88 on Jan.
24
1981
XU 924-4948 A-Del. wt. 1.40 lbs
....NOW
28.99
4
Entex Color Football 4. Play against computer or
another player Red and green teams with semi–
arnmated, shaped players-a true football strategy
game. with all kinds of realistic play movements.
Sound effects. 2 skill levels. Plastic. 8
1
h x6Y•x1V2 in.
Uses
3
" AA" batteries· .Ages 8 and up. Will be $4
7
.66
on Jan. 24, 1981
XU 923-9971 A-Del. wt. 0.75 lb.
.. ..NOW
44.49
5
Entex Space Invader. Action and sound etfects,
with animated spacecraft and m1ssle battle. 2 skill
levels Plastic. 8Vn6''2x11f2 1n. Uses 6 " AA" batter–
ies
1or more players. ages 6 to adult. Will be $34.99
on Jan. 24. 1981.
XU 925-7726 A-Del. wt. 0.75 lb...........NOW
31.88
6
Cadaco Fote-Electronic Bowling. Large-size al-
ley with a full-figure. 3-D bowler you control Send
the ball at the pins for smke. spare, or even a gutter ball.
Musical sounds for hits, and a sound count of pins
knocked down. Plastic. 17x5x5
V2
in. high. Uses two
9-
volt batteries ·. For 1 or
2
players. ages 8 and up.
XU 925-7734 A-Delivery weight 2 lbs.... ......
33.49
7
Tomy Blip. Serve /he digital blip.' then try to return it
by pushing the button before the blip crosses the
court. Wind-up umer starts the action. Uses
2
" AA"
batteries .
1
or
2
players,
7
yrs. and up.
XU 925-3626 A-Delivery weight 0.65 lb.......
10.88
8
Tomy Tennis. Electronic tennis with animated
players. Play against computer or another player.
6 different full-court games. Control the serves and
swing. Rush the net or go back for a lob. 3 skill levels
Plasuc. 9
1
-'2x63/•x23,-1i
m.
high. Uses
4
··c"
batlenes ·
Ages 8 and up. Will be $36.99 on Jan. 24 , 1981 .
XU 925-7742 A-Del wt. 1 lb..
.. ..NOW
32.99
9
Tomy Break Up. Score points by using the balls to
break up as many blocks as you can. 2 skill levels
with choice of
3
or 5 balls. Plastic. 91'ix6Y2x2
1
/a
1n.
Uses 3 " AA" batteries· For 1or more players. ages
7
and up
XU 925-7759 A-Delivery weight 1 lb.............
28.99
1
Q
Tomy Digital Derby Auto Raceway. Steer and
shift-try to make the most laps before the lime
runs out.
2
lanes of competition, crash-the alarm
flashes, you lose laps Automatic lap counter. Plastic,
8:V..x5
1
/2x2 v,
m
Uses 2 " C" batteries· 1 or more
playes. 6 years and up. Will be $16.29 on Jan 24.
1981
XU 925-6975 A-Del. wt. 1.25 lbs.
..NOW
14.59
11
Tomy Digital Diamond. Pitch a ball or strike. bat-
ter can hit or miss. Singles, doubles. triples ,
homers. or out. Plastic. 9x6x2 m. Uses 2 " AA" batter–
ies
For 2 players. ages 6 and up. Will be $10.29 on
Jan 24, 1981 .
XU 923-3693 A-Del. wt.
1
lb............. ....NOW
9.22
12
Tomy
Hit and Missile. Release the missile to try
and hit the different warplanes flying by. T1m1ng is
everything. There·s a red flash on each hit. Built-In tim–
.er. Plastic, 9 1f;x7 Y2x23/• in. Uses 2 " C" batteries . For
1player 6yrs and up.Witlbe$19.99on Jan.24 , 1981.
XU 923-3735 A-Del. wt. 1.20 lbs .........NOW 18.49
'Batteries not
include~rder
on page 461 .
~\
CONSUMER INFORMATION:
~
ELECTRONIC SPORTS GAMES
By
simulating games hke baseball or !001ball, sports
games help achild develop fine hand coord1na11on and a
sense of timing. Some can be won simply by chance,
others demand skill in antic1pa11ng moves. Most can be
played both independently and aga1ns1 an opponent to
help a chrld learn to handle competmve situations. Look
for spans games that have several playing options and
skill levels to maintain the child's interest as his or her
skills develop.
1
Basketball 2
29
4 9
I
••••
~"
. .ii
«•
+
0
+
.
saa:si
• •• •
3
Soccer
28 99
EITEX®
-
4
Football
4
44
4 9
Cadaco
6
Foto Electronic Bowling
7
Blip
1oaa
3349
•••
•
••
•••
•
••
8
Tennis
32
99
10
Digital
Derby
14s9
Digital
Diamond
922
2
Baseball 3
with remote control
Space Invader
5 31aa
9
Break Up
2899
t2
Hit and Missile
18
4 9
JCPenney
449