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1

Entex Basketball 2. Play against computer or an-

other player. Pass, dribble, lay-up, long shots, re–

bound. turnover. foul. free throw. out-of-bounds.

Sound effects. 2 skill levels. Plastic, BV2x6V2x 1V2 in.

Uses3 " AA" batteries '. Ages6 toadul. Will be$32.44

on Jan. 24. 198 1.

XU 923-9997 A-Del. wt. 0.75 lb...

.NOW

29.49

2

Entex Electronic Baseball 3. Play against com-

puter or another player. Remote-control pitching

throws.

5

different pitches. Bunt. steal, double play,

sacrifice flies, foul balls. Two skill levels. Baseball

sounds. Plastic. 8V2x6

1

!4XH'2 in. Uses 2 " AA" batter–

ies· Warranted by mfr.. see p. 363. 1 or 2 players,

ages Band up. Will be $34.77 on Jan. 24, 1981 .

XU 924-4872 A-Del. wt. 1 lb.... ..

....NOW

31.59

3

Entex Soccer. Play against computer or another

player. Interceptions. run-downs. turnovers. kick–

ing for goals. Sound effects, 2 skill levels. Plastic,

81i2x6

1. 1

<x1

1

:2

in. Uses 3 " AA" batteries.' Ages

8

and

up Will be S3 1.88 on Jan.

24

1981

XU 924-4948 A-Del. wt. 1.40 lbs

....NOW

28.99

4

Entex Color Football 4. Play against computer or

another player Red and green teams with semi–

arnmated, shaped players-a true football strategy

game. with all kinds of realistic play movements.

Sound effects. 2 skill levels. Plastic. 8

1

h x6Y•x1V2 in.

Uses

3

" AA" batteries· .Ages 8 and up. Will be $4

7

.66

on Jan. 24, 1981

XU 923-9971 A-Del. wt. 0.75 lb.

.. ..NOW

44.49

5

Entex Space Invader. Action and sound etfects,

with animated spacecraft and m1ssle battle. 2 skill

levels Plastic. 8Vn6''2x11f2 1n. Uses 6 " AA" batter–

ies

1or more players. ages 6 to adult. Will be $34.99

on Jan. 24. 1981.

XU 925-7726 A-Del. wt. 0.75 lb...........NOW

31.88

6

Cadaco Fote-Electronic Bowling. Large-size al-

ley with a full-figure. 3-D bowler you control Send

the ball at the pins for smke. spare, or even a gutter ball.

Musical sounds for hits, and a sound count of pins

knocked down. Plastic. 17x5x5

V2

in. high. Uses two

9-

volt batteries ·. For 1 or

2

players. ages 8 and up.

XU 925-7734 A-Delivery weight 2 lbs.... ......

33.49

7

Tomy Blip. Serve /he digital blip.' then try to return it

by pushing the button before the blip crosses the

court. Wind-up umer starts the action. Uses

2

" AA"

batteries .

1

or

2

players,

7

yrs. and up.

XU 925-3626 A-Delivery weight 0.65 lb.......

10.88

8

Tomy Tennis. Electronic tennis with animated

players. Play against computer or another player.

6 different full-court games. Control the serves and

swing. Rush the net or go back for a lob. 3 skill levels

Plasuc. 9

1

-'2x63/•x23,-1i

m.

high. Uses

4

··c"

batlenes ·

Ages 8 and up. Will be $36.99 on Jan. 24 , 1981 .

XU 925-7742 A-Del wt. 1 lb..

.. ..NOW

32.99

9

Tomy Break Up. Score points by using the balls to

break up as many blocks as you can. 2 skill levels

with choice of

3

or 5 balls. Plastic. 91'ix6Y2x2

1

/a

1n.

Uses 3 " AA" batteries· For 1or more players. ages

7

and up

XU 925-7759 A-Delivery weight 1 lb.............

28.99

1

Q

Tomy Digital Derby Auto Raceway. Steer and

shift-try to make the most laps before the lime

runs out.

2

lanes of competition, crash-the alarm

flashes, you lose laps Automatic lap counter. Plastic,

8:V..x5

1

/2x2 v,

m

Uses 2 " C" batteries· 1 or more

playes. 6 years and up. Will be $16.29 on Jan 24.

1981

XU 925-6975 A-Del. wt. 1.25 lbs.

..NOW

14.59

11

Tomy Digital Diamond. Pitch a ball or strike. bat-

ter can hit or miss. Singles, doubles. triples ,

homers. or out. Plastic. 9x6x2 m. Uses 2 " AA" batter–

ies

For 2 players. ages 6 and up. Will be $10.29 on

Jan 24, 1981 .

XU 923-3693 A-Del. wt.

1

lb............. ....NOW

9.22

12

Tomy

Hit and Missile. Release the missile to try

and hit the different warplanes flying by. T1m1ng is

everything. There·s a red flash on each hit. Built-In tim–

.er. Plastic, 9 1f;x7 Y2x23/• in. Uses 2 " C" batteries . For

1player 6yrs and up.Witlbe$19.99on Jan.24 , 1981.

XU 923-3735 A-Del. wt. 1.20 lbs .........NOW 18.49

'Batteries not

include~rder

on page 461 .

~\

CONSUMER INFORMATION:

~

ELECTRONIC SPORTS GAMES

By

simulating games hke baseball or !001ball, sports

games help achild develop fine hand coord1na11on and a

sense of timing. Some can be won simply by chance,

others demand skill in antic1pa11ng moves. Most can be

played both independently and aga1ns1 an opponent to

help a chrld learn to handle competmve situations. Look

for spans games that have several playing options and

skill levels to maintain the child's interest as his or her

skills develop.

1

Basketball 2

29

4 9

I

••••

~"

. .ii

«•

+

0

+

.

saa:si

• •• •

3

Soccer

28 99

EITEX®

-

4

Football

4

44

4 9

Cadaco

6

Foto Electronic Bowling

7

Blip

1oaa

3349

•••

••

•••

••

8

Tennis

32

99

10

Digital

Derby

14s9

Digital

Diamond

922

2

Baseball 3

with remote control

Space Invader

5 31aa

9

Break Up

2899

t2

Hit and Missile

18

4 9

JCPenney

449