It's all in the game
/
This Rocket Launch action game is a blast' You 're
the pilot out to destroy enemy planes. When you
hit an alfborne plane, the screen lights up red to
confirm and simulate the destruction. Includes
powerful launch sounds and digital hit and miss
counters Imported. Reqwres 2
"M
" batteries, sold on
page 404. For ages 3 years and up.
49 N65007-Shpg
wt.
1 lb. 2
oz . .
$9.99
2
The Dflving Game puts you in the driver's seat
Test your skills as you race down a 2-lane course.
You control the steering and braking. Screen lights up
tf
you crash. Digital lap and crash counters. Imported.
Reqwres 2
"M "
battefles, sold on pg. 404.
For ages 3 years and up.
49 N65001-Shpg.
wt
14
oz
$9.99
YOUR CHOICE
1s9ss
J
"Follow Me " gives your memory a workout. Try to
repeat the same combination of flashing lights and
sounds
. .
but pay attention as each turn produces
longer and faster sequences. 2 different games.
Reqwres one 9-v. battery, sold separately on pg. 404.
Imported. Warranted by Sears, write for a free copy,
see
page 371. For 1to4 players.
49 N65439-Shpg.
wt.
B
oz . .
$9.99
4
Enter the big league with this Digital Diamond
baseball game. Amef/ca 's favorite pastime has
never been
so
exciting. Game has all the action and
vanations of the real thing. Scoreboard keeps score
plus counts balls, strikes and outs. Imported. Reqwres
2
"M "
ba/tef/es, sold separately on page 404. For 2
players. For ages 6 years and up.
49 N65446-Shpg.
wt.
12
oz .
$9.99
5
The thnlls never stop with Power Action Soccer.
True soccer play 1s achieved with the unique
battery-operated mechanism. Built-in scorekeeper.
Reqwres 2
"C"
batteries, sold separately on page 404.
49 N65065-Shpg.
wt.
1 lb. 5
oz ...
$24.99
6
Can you outwit the Wizard? 4 games in 1. Each
reqwres memory, fast action
and
logic. Match Me
is a memory game with 4 levels of difficulty. Music
Maker memoflzes and plays back any 30-note tune. 16
dancing lights accompany playback. Break Out 1s a
competitive maze game for 2 or more players. Hot
Corners 1s an action game for 4 players. Each player
defends his two corners
...
bounce the speeding light
away oryou are out ofthe game.A minicomputerbram
controls 16 lamps and bell tone sounds. Reqwres 6
"C"
battefles, sold separately on pg. 404. For 6
players. For ages 5 years
and
up.
Shpg.
wt.
2 lbs.
49 N65016 .. $_1,.7.•99---·