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Alphie II

$2399

;

/

Give your child a boost in school and a friend as

well with Albert™. He introduces children to basic

skills, bwlding a solid foundation for learning. A total

of 120 lessons on 60 cards cover subjects like basic

math, reading, shapes andmore. Albert lights up and

sounds his approval when your child answers the

multiple choice questions correctly. His learning

programs have already been used successfully by

thousands of teachers. Requires one 9-v. battery,

sold separately on page 404. Plastic.

For ages 3 to 6 years.

49 N 17625-Shpg.

wt.

1 lb. 13 oz . .$19.99

2

Whoooooo 's the softest, wisest learning toy

around? Professor Owl™, of course! This

electronic playmate leads children m 16 exciting

activities like "Match the Shapes", "Add the Dots "

and more. Correct answers are rewarded with

flashing lights and happy sounds. Includes 8 doub/e–

sided cards that wipe clean. Acrylic plush, surface

washable. 15 in. high. Reqwres one 9-volt battery,

sold separately on page 404.

For ages 3 years and up.

49 N 17613-Shpg. wt. 2 lbs. 1 oz . . .$18.99

J

"Smart" 1s an electronic learning toy that 's so

much fun to play with, children might not realize

they're learning. "Smart " automatically selects the

game and skill level of the card that 's being played.

He helps young children to match colors and shapes,

while older children can test their spelling skills. He

also plays songs to smg along with or will play back

your child's own 15-note melody. Correct answers

earn a musical salute while "Smart" nods his head.

For incorrect answers, he shakes his head from side

to side to advise your child to try again. Includes 4

two-sided Smar/ware cards. Order addit1onal cards

below. Reqwres 4 "AA " baltenes, soldseparately on

p. 404. Shuts off automatically when he's left alone,

to conserve power. Warranted by Cambi'.

For ages 2 to 6 years.

49 N 17640-Shpg.

wt.

2 lbs. 8 oz ... $24.99

4

and

5

Smartware sets expand the activities you

can play on "Smart" .

..

let the learning

continue as children grow. Each set includes 4

double-sided cards.

Shpg. wt. 6 oz

4

Smart Thinking I; for ages 2 to 4 years.

49 N 17641 . .. Set $4.99

5

Smart Thinking II; for ages 3 to 6 years.

49 N 17642 . . .Set $4.99

6

Cut $1. Alphie II teaches children math, spelling,

colors and problem solving. He provides music

for a sing-along or a game of musical chairs. 4 two–

sided activity cards provide loads of thmgs to do.

Additional activity sets sold below. Requires 4 "AA "

batteries sold separately on p. 404. Warranted by

Playskool'. Was $24.99 in our 1986 Toys Specialog,

p.

535.

For ages 3 to 8 years.

49 N 17631-Shpg. wt. 2 lbs. 8 oz ... Now $23.99

Package of 2 act1v1ty sets for Alphie II (not shown).

Provide lessons for overlapping age levels. With 4

double-sided act1v1ty cards, game board and

play.mg

pieces. You get "Numbers, Letters

&

Shapes " for

ages 3 to 5 years and "Get Ready to Read" for ages

4 to 6 years.

49 N 17632-Shpg. wt. 1 lb ... Pkg. $9.99

7

Talking Toby"' 1s the game-playing robot with

lively facial expressions, a synthesized voice and

100-word vocabulary. He "reads " the game cards

and offers encouragement as children play and learn

about colors, sizes, numbers and animals. He blmks.

rolls his eyes, moves his mouth and eyebrows on the

LCD screen, m sync with his friendly voice. 29

colorful cards, game board and markers included.

For 1 to 4 players. 12 in. high. Requires 4

"C"

battenes. sold separately on page 404. Warranted by

Coleco·. For ages 3 to 8 years.

49 N 17627-Shpg.

wt.

2 lbs. 8 oz .. .$54.99

·wnte for free copy, see page 371