Alphie II
$2399
;
/
Give your child a boost in school and a friend as
well with Albert™. He introduces children to basic
skills, bwlding a solid foundation for learning. A total
of 120 lessons on 60 cards cover subjects like basic
math, reading, shapes andmore. Albert lights up and
sounds his approval when your child answers the
multiple choice questions correctly. His learning
programs have already been used successfully by
thousands of teachers. Requires one 9-v. battery,
sold separately on page 404. Plastic.
For ages 3 to 6 years.
49 N 17625-Shpg.
wt.
1 lb. 13 oz . .$19.99
2
Whoooooo 's the softest, wisest learning toy
around? Professor Owl™, of course! This
electronic playmate leads children m 16 exciting
activities like "Match the Shapes", "Add the Dots "
and more. Correct answers are rewarded with
flashing lights and happy sounds. Includes 8 doub/e–
sided cards that wipe clean. Acrylic plush, surface
washable. 15 in. high. Reqwres one 9-volt battery,
sold separately on page 404.
For ages 3 years and up.
49 N 17613-Shpg. wt. 2 lbs. 1 oz . . .$18.99
J
"Smart" 1s an electronic learning toy that 's so
much fun to play with, children might not realize
they're learning. "Smart " automatically selects the
game and skill level of the card that 's being played.
He helps young children to match colors and shapes,
while older children can test their spelling skills. He
also plays songs to smg along with or will play back
your child's own 15-note melody. Correct answers
earn a musical salute while "Smart" nods his head.
For incorrect answers, he shakes his head from side
to side to advise your child to try again. Includes 4
two-sided Smar/ware cards. Order addit1onal cards
below. Reqwres 4 "AA " baltenes, soldseparately on
p. 404. Shuts off automatically when he's left alone,
to conserve power. Warranted by Cambi'.
For ages 2 to 6 years.
49 N 17640-Shpg.
wt.
2 lbs. 8 oz ... $24.99
4
and
5
Smartware sets expand the activities you
can play on "Smart" .
..
let the learning
continue as children grow. Each set includes 4
double-sided cards.
Shpg. wt. 6 oz
4
Smart Thinking I; for ages 2 to 4 years.
49 N 17641 . .. Set $4.99
5
Smart Thinking II; for ages 3 to 6 years.
49 N 17642 . . .Set $4.99
6
Cut $1. Alphie II teaches children math, spelling,
colors and problem solving. He provides music
for a sing-along or a game of musical chairs. 4 two–
sided activity cards provide loads of thmgs to do.
Additional activity sets sold below. Requires 4 "AA "
batteries sold separately on p. 404. Warranted by
Playskool'. Was $24.99 in our 1986 Toys Specialog,
p.
535.
For ages 3 to 8 years.
49 N 17631-Shpg. wt. 2 lbs. 8 oz ... Now $23.99
Package of 2 act1v1ty sets for Alphie II (not shown).
Provide lessons for overlapping age levels. With 4
double-sided act1v1ty cards, game board and
play.mgpieces. You get "Numbers, Letters
&
Shapes " for
ages 3 to 5 years and "Get Ready to Read" for ages
4 to 6 years.
49 N 17632-Shpg. wt. 1 lb ... Pkg. $9.99
7
Talking Toby"' 1s the game-playing robot with
lively facial expressions, a synthesized voice and
100-word vocabulary. He "reads " the game cards
and offers encouragement as children play and learn
about colors, sizes, numbers and animals. He blmks.
rolls his eyes, moves his mouth and eyebrows on the
LCD screen, m sync with his friendly voice. 29
colorful cards, game board and markers included.
For 1 to 4 players. 12 in. high. Requires 4
"C"
battenes. sold separately on page 404. Warranted by
Coleco·. For ages 3 to 8 years.
49 N 17627-Shpg.
wt.
2 lbs. 8 oz .. .$54.99
·wnte for free copy, see page 371