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Electric Floor Model Pinball. Slick, colorful,
~
contemporary-graphic designs on a bell–
clanging, light-flashing steel playing surface. 12
bumpers keep the balls alive. 2 flippers send the
balls back for more. Big, automatic one-hand dial
keeps the score simple to read. 4 multi-score chan–
nels. Automatic " Tilt" stops the action, and game
must be reset. Spring-plunger ball reloader starts
the steel balls in play. 32x17Y.x48Y, in. high. Steel
and plastic. For ages 8 to adult. 120 V, AC. UL listed.
Some assembly required.*Caution: electric toy-see
note on page 491 . Not mailable to 1st Class P.O.'s–
see page 338.
X
925-2842 A-Wt. 22.20 lbs... . . . . . . . . . . . . .
39.99
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Super Score Electric Floor Model Pinball.
l£J
Flas~y
thunderbolt designs in bold colors on the
steel playing surface. 11 scoring bumpers with
ringing bell. 2 multi-score channels. Automatic
sweep scoring dial stops on "tilt.'' Spring·plunger
ball reloader sends the steel balls out there where
the action is. 30x18Y.x44 in. high. Plastic. Ages8to
adult. 120V, AC. UL listed. Adapter included. Some
assembly required.* Caution: electric toy-see note
on page 491.
X
925-2834 A-Mailable: wt. 15 lbs..... .....
33.88
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Battery-Powered Floor Model Action Pinball.
~
Jazzy, jet-age decorations on steel playing
surface. Light flashes, bell rings-11 scoring bump–
ers, 2 flippers. Automatic sweep scoring dial.
Spring-plunger ball reloader starts the steel balls in
play. Plastic table is 24x14x43 in. high overall. Ages
8 and up. Uses 4 "D"-cell batteries-not included,
order under [DJ. Some assembly required.*
X
924-9632 A-Mailable:
wt.
14.50 lbs.. . . . . .
23.88
ml
Battery-Powered Tabletop Pinball. Vividly
l!:!J
colored decorations on steel playing surface.
Light flashes and bell rings as 2 flippers play balls
off 11 scoring bumpers. Spring-plunger ball re–
loader sends the steel balls into play. Plastic. 28x13x
22
in. high overall. Ages 8 and up. Uses 4 "D"-cell
batteries-batteries not included, order below.
Some assembly required.*
X
924-9657 A-Mailable: wt. 10 lbs.. . . .. .. . .
15.88
"D"-Cell Batteries. Package of 6.
X
957-1761 A-Mailable: wt. 1.40 lbs.....Pkg. 1.49
*You attach legs-no tools required.
rEl
Rota Ball. Combines pinball with the speed of
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hockey. Each player has 2 hand controls. Once
the ball is dropped into play, one hand control
ro–
tates the spinning flippers that speed the ball to–
ward your opponent's goalie. The other hand
control operates
your
goalie flipper. All action takes
place under a clear plastic shield. All plastic. 36x18x
5 in. high open-folds in half into a neat storage/
carry case. Ages 8 to adult.
X
925-0267 A-Mailable:
wt.
9.50 lbs... . . ...
17.87
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Junk Yard. Use the flippers to send the ball
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through the holes. Land in a scoring hole, you
make points and up pops a tab showing an old shoe,
a tin can, busted birdcage, etc. But don't go in the
"keep out" holes-lose two balls there and it's the
next player's turn. Plastic. Measures 19x15x5Y, in.
high. Any number can play. Ages 7 and up, Some
assembly required.
X 924-1100 A-Mailable: wt. 2.50 lbs...... ... . 9.77
~
Flip Shot Derby Pinball. Once the ball drops
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from the starter, you go to town! 2 flippers de–
fend each goal and send the ball back for the other
player to worry about. What makes the game so
unpredictable are all the crazy angles. The ball
travels around banks, off bumpers and in, out, and
around bells and spinners. Score 10 goals and you
win-it's easy to keep score with the movable in–
dicators at each end. 25Y.x16Y.x7 in. high. Plastic.
Ages 4 and up.
X 925-2859 A-Mailable: wt. 4.75 lbs..........
8.89
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Triple Up. To win you have to make a "tic-tac–
l.!!J
toe" with 3 colored balls in the upright frame.
That's halt the problem. The other half is getting
the balls up there in the right slots! It's done with
the spring plungers, but every time you shoot, your
opponent goes next-you have to try to get your
ball in the right slot or to knock the other guy's
out. The game is tougher than it looks, and loads of
fun for ages 8 and up. 6Y,x11
Xx22Y.
in. long. Plastic
and metal.
X 925-2867 A-Mailable:
wt.
3 lbs.. . . . . . . . . . •
8.44
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Toss Across®. Go for 3 in a row! Play bean bag
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tic-tac·toe by pitching 6 bags at the targets;
hit the target just right, and it flips to show an X or
O. Flip three X's or O's in a row to win! Plastic board
is 21 Y,x18x4 in. high. 2 players or 2 teams, ages
1
and up. Some assembly required.
X 924-0805 A-Mailable: wt. 5.50 lbs.. ... . .. 11.66
Air-Trix-you need
skill and speed to
master these stunts
Air Trix-The 3-Dlmenaional
Game of Sklll and Action.
Suspend the ball in mid-air
with the air gun, and then try
to do stunts. Guide the air–
borne ball through the ladder
rungs, maneuver it into the
helicopter cockpit to pick up
the mail, work it through the
weather vane holes, then put it
into the barrel on the seal's
nose! Plastic setup for stunts,
ball timer, and air gun (gun
runs on two "D"-cell batteries
-batteries not included, order
under [DJ at left). For
1
to
4
players, ages 8 and up. Some
assembly required. Mailable:
wt. 3.40 lbs.
X
924-9806 A . . .. . . ... . .
9.98
[) Gnip Gnop–
stop his shots
and score
yours!
998
698
[) Gnip Gnop. Pound the keys continuously in
order to shoot all the balls thr.ough the center
rings to your opponent's side of the field. But watch
out, he's trying to do the same thing to youl 6 balls.
Plastic playing field with transparent plastic dome
measures 19x7Xx6 in. high. It's a lot of fun for two
players, ages 8 to about 14 years. Some assembly
required.
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Hot Tomato. This one's really wacky! Each
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player uses five "piano keys" to make the hot
tomato jump around. The "tomato" has a weighted
marble inside, so it moves cockeyed. The object is
to get the tomato into the other player's scoring
tray (if you don't go bananas, or die laughing first).
24x9Xx5Y. in. high. Plastic. For two players ages 7
to adult.
X
925-8153 A-Mailable: wt.
2
lbs.... •. .. . ...
5.97
X
925-2826 A-Mailable:
wt.
2.50 lbs•. . .......
6.98
00
Crash Tower–
careful, or
down It goesl
533
[!]
Sleep–
walker
Sam
988 _
Hats Off
to Flip
Your Lidl
511
Not For Fumbly Fingers
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Crash Tower. How steady is
~
your hand? Set up the big
"wedding cake" tower, !hen,
s-1-o-w-1-y, players push in legs
one at a time. The. more legs
pushed in, the wobblier the tower
gets and the more hilarious the
action. Then the moment arrives
-look outl The loser pushes one
leg too many and-down it comes!
Round plastic tower, set up, is
6Yax20 in. high. For one or more
players, ages 5 to adult. Mailable:
wt.
1.40 lbs.
X 925-2800 A . .. .. .. . .. . . .. .
5.33
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Sam Sleepwalks On Frie–
~
tion Wheels off the elevator
and to the edge, where you pivot
the platform to get him back on
the elevator and pull him up to
the next floor. If you get him up
to the roof, try to hook his wrench
to the crane and he'll ride back
down. The winner gets Sam
back down the most times with–
out letting him fall. Plastic.
Tower is 18 in. high. Assembly
required. 2 to 4 players, ages 6
and up. Mailable: wt. 2.25 lbs.
X 925-0358 A-2.25 lbs.. ..
9.88
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Flip Your Lid. It takes just
1.5!..1
the right touch-not too
soft, not too hard-when you
bop the paddle to flip your hat
up and make it stick. The spin–
ner tells how many tries you get
to make your hat stick. It gets
more exciting when the spinner
lands on a star-then everyone
flips their lids at once! Plastic.
9Y,x9Y,x16Y. in. high. Instruc–
tions included. For one to four
players, ages 6 and up. Mail·
able: wt. 2 lbs.
X 925-2784 A ... .. .... ....
5.77
JCPemey419