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rA1

Electric Floor Model Pinball. Slick, colorful,

~

contemporary-graphic designs on a bell–

clanging, light-flashing steel playing surface. 12

bumpers keep the balls alive. 2 flippers send the

balls back for more. Big, automatic one-hand dial

keeps the score simple to read. 4 multi-score chan–

nels. Automatic " Tilt" stops the action, and game

must be reset. Spring-plunger ball reloader starts

the steel balls in play. 32x17Y.x48Y, in. high. Steel

and plastic. For ages 8 to adult. 120 V, AC. UL listed.

Some assembly required.*Caution: electric toy-see

note on page 491 . Not mailable to 1st Class P.O.'s–

see page 338.

X

925-2842 A-Wt. 22.20 lbs... . . . . . . . . . . . . .

39.99

fiil

Super Score Electric Floor Model Pinball.

l£J

Flas~y

thunderbolt designs in bold colors on the

steel playing surface. 11 scoring bumpers with

ringing bell. 2 multi-score channels. Automatic

sweep scoring dial stops on "tilt.'' Spring·plunger

ball reloader sends the steel balls out there where

the action is. 30x18Y.x44 in. high. Plastic. Ages8to

adult. 120V, AC. UL listed. Adapter included. Some

assembly required.* Caution: electric toy-see note

on page 491.

X

925-2834 A-Mailable: wt. 15 lbs..... .....

33.88

r;:;i

Battery-Powered Floor Model Action Pinball.

~

Jazzy, jet-age decorations on steel playing

surface. Light flashes, bell rings-11 scoring bump–

ers, 2 flippers. Automatic sweep scoring dial.

Spring-plunger ball reloader starts the steel balls in

play. Plastic table is 24x14x43 in. high overall. Ages

8 and up. Uses 4 "D"-cell batteries-not included,

order under [DJ. Some assembly required.*

X

924-9632 A-Mailable:

wt.

14.50 lbs.. . . . . .

23.88

ml

Battery-Powered Tabletop Pinball. Vividly

l!:!J

colored decorations on steel playing surface.

Light flashes and bell rings as 2 flippers play balls

off 11 scoring bumpers. Spring-plunger ball re–

loader sends the steel balls into play. Plastic. 28x13x

22

in. high overall. Ages 8 and up. Uses 4 "D"-cell

batteries-batteries not included, order below.

Some assembly required.*

X

924-9657 A-Mailable: wt. 10 lbs.. . . .. .. . .

15.88

"D"-Cell Batteries. Package of 6.

X

957-1761 A-Mailable: wt. 1.40 lbs.....Pkg. 1.49

*You attach legs-no tools required.

rEl

Rota Ball. Combines pinball with the speed of

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hockey. Each player has 2 hand controls. Once

the ball is dropped into play, one hand control

ro–

tates the spinning flippers that speed the ball to–

ward your opponent's goalie. The other hand

control operates

your

goalie flipper. All action takes

place under a clear plastic shield. All plastic. 36x18x

5 in. high open-folds in half into a neat storage/

carry case. Ages 8 to adult.

X

925-0267 A-Mailable:

wt.

9.50 lbs... . . ...

17.87

rEJ

Junk Yard. Use the flippers to send the ball

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through the holes. Land in a scoring hole, you

make points and up pops a tab showing an old shoe,

a tin can, busted birdcage, etc. But don't go in the

"keep out" holes-lose two balls there and it's the

next player's turn. Plastic. Measures 19x15x5Y, in.

high. Any number can play. Ages 7 and up, Some

assembly required.

X 924-1100 A-Mailable: wt. 2.50 lbs...... ... . 9.77

~

Flip Shot Derby Pinball. Once the ball drops

l£J

from the starter, you go to town! 2 flippers de–

fend each goal and send the ball back for the other

player to worry about. What makes the game so

unpredictable are all the crazy angles. The ball

travels around banks, off bumpers and in, out, and

around bells and spinners. Score 10 goals and you

win-it's easy to keep score with the movable in–

dicators at each end. 25Y.x16Y.x7 in. high. Plastic.

Ages 4 and up.

X 925-2859 A-Mailable: wt. 4.75 lbs..........

8.89

ruJ

Triple Up. To win you have to make a "tic-tac–

l.!!J

toe" with 3 colored balls in the upright frame.

That's halt the problem. The other half is getting

the balls up there in the right slots! It's done with

the spring plungers, but every time you shoot, your

opponent goes next-you have to try to get your

ball in the right slot or to knock the other guy's

out. The game is tougher than it looks, and loads of

fun for ages 8 and up. 6Y,x11

Xx22Y.

in. long. Plastic

and metal.

X 925-2867 A-Mailable:

wt.

3 lbs.. . . . . . . . . . •

8.44

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Toss Across®. Go for 3 in a row! Play bean bag

L!J

tic-tac·toe by pitching 6 bags at the targets;

hit the target just right, and it flips to show an X or

O. Flip three X's or O's in a row to win! Plastic board

is 21 Y,x18x4 in. high. 2 players or 2 teams, ages

1

and up. Some assembly required.

X 924-0805 A-Mailable: wt. 5.50 lbs.. ... . .. 11.66

Air-Trix-you need

skill and speed to

master these stunts

Air Trix-The 3-Dlmenaional

Game of Sklll and Action.

Suspend the ball in mid-air

with the air gun, and then try

to do stunts. Guide the air–

borne ball through the ladder

rungs, maneuver it into the

helicopter cockpit to pick up

the mail, work it through the

weather vane holes, then put it

into the barrel on the seal's

nose! Plastic setup for stunts,

ball timer, and air gun (gun

runs on two "D"-cell batteries

-batteries not included, order

under [DJ at left). For

1

to

4

players, ages 8 and up. Some

assembly required. Mailable:

wt. 3.40 lbs.

X

924-9806 A . . .. . . ... . .

9.98

[) Gnip Gnop–

stop his shots

and score

yours!

998

698

[) Gnip Gnop. Pound the keys continuously in

order to shoot all the balls thr.ough the center

rings to your opponent's side of the field. But watch

out, he's trying to do the same thing to youl 6 balls.

Plastic playing field with transparent plastic dome

measures 19x7Xx6 in. high. It's a lot of fun for two

players, ages 8 to about 14 years. Some assembly

required.

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Hot Tomato. This one's really wacky! Each

l.f..I

player uses five "piano keys" to make the hot

tomato jump around. The "tomato" has a weighted

marble inside, so it moves cockeyed. The object is

to get the tomato into the other player's scoring

tray (if you don't go bananas, or die laughing first).

24x9Xx5Y. in. high. Plastic. For two players ages 7

to adult.

X

925-8153 A-Mailable: wt.

2

lbs.... •. .. . ...

5.97

X

925-2826 A-Mailable:

wt.

2.50 lbs•. . .......

6.98

00

Crash Tower–

careful, or

down It goesl

533

[!]

Sleep–

walker

Sam

988 _

Hats Off

to Flip

Your Lidl

511

Not For Fumbly Fingers

fiil

Crash Tower. How steady is

~

your hand? Set up the big

"wedding cake" tower, !hen,

s-1-o-w-1-y, players push in legs

one at a time. The. more legs

pushed in, the wobblier the tower

gets and the more hilarious the

action. Then the moment arrives

-look outl The loser pushes one

leg too many and-down it comes!

Round plastic tower, set up, is

6Yax20 in. high. For one or more

players, ages 5 to adult. Mailable:

wt.

1.40 lbs.

X 925-2800 A . .. .. .. . .. . . .. .

5.33

rA1

Sam Sleepwalks On Frie–

~

tion Wheels off the elevator

and to the edge, where you pivot

the platform to get him back on

the elevator and pull him up to

the next floor. If you get him up

to the roof, try to hook his wrench

to the crane and he'll ride back

down. The winner gets Sam

back down the most times with–

out letting him fall. Plastic.

Tower is 18 in. high. Assembly

required. 2 to 4 players, ages 6

and up. Mailable: wt. 2.25 lbs.

X 925-0358 A-2.25 lbs.. ..

9.88

fCl

Flip Your Lid. It takes just

1.5!..1

the right touch-not too

soft, not too hard-when you

bop the paddle to flip your hat

up and make it stick. The spin–

ner tells how many tries you get

to make your hat stick. It gets

more exciting when the spinner

lands on a star-then everyone

flips their lids at once! Plastic.

9Y,x9Y,x16Y. in. high. Instruc–

tions included. For one to four

players, ages 6 and up. Mail·

able: wt. 2 lbs.

X 925-2784 A ... .. .... ....

5.77

JCPemey419