Shifty
Gear
Game
$132
Strategy, skill and luck combine in this
game that teaches simple principles of
gear mechanics to players aged
6
and
up.
A
roll of the dice and you start
meshing colorful, plastic ge;
i.rs. First
to complete a gear train and turn the
winner gear is the victor. 1 to 4 players.
49 N 158-Shpg.
wt.
1 lb. 3 oz.... .$1.32
Electric
Fascination
$299
without
battenes
It takes skill.
It
takes action.
It's spellbinding entertain–
ment for ages
6
to 12. Each
tries to get through the
mazes and light up the fas–
cination tower first. Includes
two double-sided mazes,
each measuring about
8
inches and
6
steel balls. Uses
2 "C" batteries, orderbelow.
49 N 106-Wt. 1lb.10 oz.$2.99
"C"
Batteries. Shpg. wt.2oz.
49 N 4665-Each 16c; 4
for
60c
Dennis the Menace
Game
$169
Try to catch Dennis the
Menace if you can. He's up
to his usual mischief .. and
2 to
4
players are after him.
Dennis has a lot of tricks up
his sleeve so it isn't easy to
overtake him. The player
who does wins the game.
You get a brightly colored
18-in. square game board
plus a complete set of playing
pieces, dice shaker and easy–
to-follow instructions.
49N 199- Wt. 1 lb. lO oz.$1 .69
Flintstone's
Brake Ball Game
$188
Modern stone-agegame com–
bines skills of polo, skillball
and shufileboard. Using one
of two plastic launchers, re–
lease the ball.
It
rolls like a
stone up the 20xl0-inch
platform board and stops
where you least expect it.
First of 2 to
4
players to
score 1000 points wins the
game. Includes
8
colored
trick balls. For ages
6
to 12.
49 N183-Wt. 1 lb. 12 oz.$1.88
Turtle Game
$299
Magnetk turtle game packs all the excite–
ment of a live turtle race. 4 colorful,
unpredictable little plastic turtles
will
in–
trigue the whole family with their mag–
netic actions. Object: be first to get your
turtle off
13~-in.
square plastic field.
Dice included.
2
to
4
players.
49 N 1.59-Shpg. wt. 1 lb.... . . . ... ' .$2.99
Watch out for
MATTEL'S Dishonest John
When he jumps you're in trouble as
you try to
be
the
first
to score
250
points
Pass the
cards
as you try to collect
pairs, 3 or 4 of a kind. The idea: get
rid of DJ card before DJ jumps up and
stops the play. Surprise action for
2 to
6
players, ages
6
to
12.
Consists of
spring-tension DJ,
11-in.
metal score–
board with
6
markers.
Also 44
high–
point picture cards and
2
DJ cards.
49 N 107-Shpg.
wt.
1 lb. 2 oz•.•.$1.99
Totem Game
$444
;Rack
'em,
stack
'em;
it's
absorbing manual and
mental exercise for ages
6
to 12. Each player gets a
chance to build one of
seven colorful totems by
stacking up to 28 plastic
playing pieces. Winner is
the one who draws the
playing cards that spell out
the name of his animal
totem. With
4
plastic card
racks,
96
cards included.
For
2
to
4
players.
49 N 197-Wt. 2 lbs.. $4.44
Pot O' Gold
Game
without
batteries
Money, cars, oil wells,
houses are yours
if
you do
not tilt the 5x4-inch plastic
pot o' gold. Battery-op–
erated buzzer sounds your
tilting errors.Timingmech–
anism signals end of move.
Uses 2 "D" batteries be–
low. Wt. 2 lbs.
13
oz.
49 N 19.S...... . . . ... $5.88
"D"
Batteries. Wt.
4
oz.
49 N 4660-Ea. l6c;4
for
60c
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