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Shifty

Gear

Game

$132

Strategy, skill and luck combine in this

game that teaches simple principles of

gear mechanics to players aged

6

and

up.

A

roll of the dice and you start

meshing colorful, plastic ge;

i.rs

. First

to complete a gear train and turn the

winner gear is the victor. 1 to 4 players.

49 N 158-Shpg.

wt.

1 lb. 3 oz.... .$1.32

Electric

Fascination

$299

without

battenes

It takes skill.

It

takes action.

It's spellbinding entertain–

ment for ages

6

to 12. Each

tries to get through the

mazes and light up the fas–

cination tower first. Includes

two double-sided mazes,

each measuring about

8

inches and

6

steel balls. Uses

2 "C" batteries, orderbelow.

49 N 106-Wt. 1lb.10 oz.$2.99

"C"

Batteries. Shpg. wt.2oz.

49 N 4665-Each 16c; 4

for

60c

Dennis the Menace

Game

$169

Try to catch Dennis the

Menace if you can. He's up

to his usual mischief .. and

2 to

4

players are after him.

Dennis has a lot of tricks up

his sleeve so it isn't easy to

overtake him. The player

who does wins the game.

You get a brightly colored

18-in. square game board

plus a complete set of playing

pieces, dice shaker and easy–

to-follow instructions.

49N 199- Wt. 1 lb. lO oz.$1 .69

Flintstone's

Brake Ball Game

$188

Modern stone-agegame com–

bines skills of polo, skillball

and shufileboard. Using one

of two plastic launchers, re–

lease the ball.

It

rolls like a

stone up the 20xl0-inch

platform board and stops

where you least expect it.

First of 2 to

4

players to

score 1000 points wins the

game. Includes

8

colored

trick balls. For ages

6

to 12.

49 N183-Wt. 1 lb. 12 oz.$1.88

Turtle Game

$299

Magnetk turtle game packs all the excite–

ment of a live turtle race. 4 colorful,

unpredictable little plastic turtles

will

in–

trigue the whole family with their mag–

netic actions. Object: be first to get your

turtle off

13~-in.

square plastic field.

Dice included.

2

to

4

players.

49 N 1.59-Shpg. wt. 1 lb.... . . . ... ' .$2.99

Watch out for

MATTEL'S Dishonest John

When he jumps you're in trouble as

you try to

be

the

first

to score

250

points

Pass the

cards

as you try to collect

pairs, 3 or 4 of a kind. The idea: get

rid of DJ card before DJ jumps up and

stops the play. Surprise action for

2 to

6

players, ages

6

to

12.

Consists of

spring-tension DJ,

11-in.

metal score–

board with

6

markers.

Also 44

high–

point picture cards and

2

DJ cards.

49 N 107-Shpg.

wt.

1 lb. 2 oz•.•.$1.99

Totem Game

$444

;Rack

'em,

stack

'em;

it's

absorbing manual and

mental exercise for ages

6

to 12. Each player gets a

chance to build one of

seven colorful totems by

stacking up to 28 plastic

playing pieces. Winner is

the one who draws the

playing cards that spell out

the name of his animal

totem. With

4

plastic card

racks,

96

cards included.

For

2

to

4

players.

49 N 197-Wt. 2 lbs.. $4.44

Pot O' Gold

Game

without

batteries

Money, cars, oil wells,

houses are yours

if

you do

not tilt the 5x4-inch plastic

pot o' gold. Battery-op–

erated buzzer sounds your

tilting errors.Timingmech–

anism signals end of move.

Uses 2 "D" batteries be–

low. Wt. 2 lbs.

13

oz.

49 N 19.S...... . . . ... $5.88

"D"

Batteries. Wt.

4

oz.

49 N 4660-Ea. l6c;4

for

60c

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