F fill d G
They take skill
un-
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ames-
and a keen eye!
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[';l
HANG ON HARVEY. The object of this
W
hilarious game
is
to be the first to work
your Harvey down the perforated plastic play–
ing wall without letting
him
fall out at the bot–
tom. By cqreful removinq and reinserting
of
the
pegs, players control Harvey's descent to vic–
tory.
If
Harvey falls, it's baclc to the
top
again,
and you
start
all over from the beginning. For
2 players. Ages 4 to adult
X 924-0706 A-Mail.
wl
1.20
Iba....
2.66
lZl
2.99
Ker Plunk
['il
WHAT FUN! Players insert 30 plas-
1..fj
tic sticks through the holes in the tower.
40 marbles rest on the sticks. Players with–
draw sticks-trying to keep marbles from
falling. Plastic sticks, tower; marbles. For
2 to 4 players. Ages 6
to
adult:
X 924-2553 A-Mail.
wl
2 lbs...
2.99
326
~erute'JI
f;;;]
FRUSTRATION BALL is the fun way to go
1.!!J
buggy! The ball is made of hard, clear plastic;
inside are eight numbered cups and a litile black ball.
To win, you must get the
ball
from cup
to
cup
in
numer·
!cal order. Takes a real expert to make it twice in a
row. Any number of players; nerve-challenging fun for
all ages.
X 924-0045 A-Mail. wl 1 lb.. . . . . . . . . . . . .
1.88
fAl
MARBLE-HEAD. A smart player can start an
~
avalanche
of
marbles by pushing poker or linger
into the right spol Players match their knowledge of
cause and effect by
trying
to guess which marble to
poke out. When Marble-Head is empty, the player with
the most marbles is the winner. Includes plastic head
and base, jacket, trays, marbles, pokers. 2
to
4 players.
Ages 5
to
12.
X 924-0870 A-Mail. wt. 3
Iba.............
4.66
ICl
SLIP DISC. A suspenseful guessing game-aim
l.SLJ
for peg with disc to beat opponent! Spring-operated
pegs extend on both sides of box. Discs are placed on
pegs on each side, while opponents
try
to
guess which
pegs have the discs. Piayers pull one peg per turn.
If
disc
is
on the peg, it drops off and rolls down chute
to
show player that he has scored. Winner is first
to
collect
all
of
his
opponent's discs. Involves memory and
. strategy. Any number of players. Ages 10
to
adult.
X 924-0714 A-Mail.
wl
1 lb..............
4.44
f'ii"l
MIND MAZE. Design a maze and then
try
to
~
break through! Players design a maze by locating
plastic fences on a vertical
grid.
The object of the game
is
to
be the first player to move a steel ball through a
maze and capture
it
Each player uses a magnetic de–
vice
to
control the movement
of
the ball. Game consists
of
playing device with stands, magnets, steel balls and
fences. For 2 players. Ages JO to adult.
X 924-0847 A-Mail. wt. 1.75
Iba...........
3.99
r-71
RATTLE BATTLE. Players drop marbles into the
l!J
top of the Ratile' Battle device.
As
the marble
tum·
bles through the vertical maze, each player tries to
capture the marble with his scoop.
If
a marble is oap–
tured from one
of
the
holes he keeps score by placing
his marble in the tray at
the
bottom. The player with
the highest score after all
of
the marbles have been
played, wins the game. Made
of
heavy-duty styrene.
For 2 players. Ages 8
to
adult.
X 924-0730 A-Mail. wt. 1.50 lbs...........
2.99
f01
FASCINATION. Players race 3 steel
~
through electric maze. Winner lights up 8-in.
tower! 2 triple mazes on one side, 2 circle mazes on the
other. 2 to 4 players. Ages 5 to adult. Uses 2 C-cell bat–
teries (not incl.)-<>rder below.
X 924-4286 A-Mail.
wl
2 lbs.............
3.99
C-cell Batteries. Sold in pkg. of 6. Mail. wt. 0.75 lb.
X 959-0787 A.............. Order l pkg. for
99c