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F fill d G

They take skill

un-

e

ames-

and a keen eye!

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[';l

HANG ON HARVEY. The object of this

W

hilarious game

is

to be the first to work

your Harvey down the perforated plastic play–

ing wall without letting

him

fall out at the bot–

tom. By cqreful removinq and reinserting

of

the

pegs, players control Harvey's descent to vic–

tory.

If

Harvey falls, it's baclc to the

top

again,

and you

start

all over from the beginning. For

2 players. Ages 4 to adult

X 924-0706 A-Mail.

wl

1.20

Iba....

2.66

lZl

2.99

Ker Plunk

['il

WHAT FUN! Players insert 30 plas-

1..fj

tic sticks through the holes in the tower.

40 marbles rest on the sticks. Players with–

draw sticks-trying to keep marbles from

falling. Plastic sticks, tower; marbles. For

2 to 4 players. Ages 6

to

adult:

X 924-2553 A-Mail.

wl

2 lbs...

2.99

326

~erute'JI

f;;;]

FRUSTRATION BALL is the fun way to go

1.!!J

buggy! The ball is made of hard, clear plastic;

inside are eight numbered cups and a litile black ball.

To win, you must get the

ball

from cup

to

cup

in

numer·

!cal order. Takes a real expert to make it twice in a

row. Any number of players; nerve-challenging fun for

all ages.

X 924-0045 A-Mail. wl 1 lb.. . . . . . . . . . . . .

1.88

fAl

MARBLE-HEAD. A smart player can start an

~

avalanche

of

marbles by pushing poker or linger

into the right spol Players match their knowledge of

cause and effect by

trying

to guess which marble to

poke out. When Marble-Head is empty, the player with

the most marbles is the winner. Includes plastic head

and base, jacket, trays, marbles, pokers. 2

to

4 players.

Ages 5

to

12.

X 924-0870 A-Mail. wt. 3

Iba.............

4.66

ICl

SLIP DISC. A suspenseful guessing game-aim

l.SLJ

for peg with disc to beat opponent! Spring-operated

pegs extend on both sides of box. Discs are placed on

pegs on each side, while opponents

try

to

guess which

pegs have the discs. Piayers pull one peg per turn.

If

disc

is

on the peg, it drops off and rolls down chute

to

show player that he has scored. Winner is first

to

collect

all

of

his

opponent's discs. Involves memory and

. strategy. Any number of players. Ages 10

to

adult.

X 924-0714 A-Mail.

wl

1 lb..............

4.44

f'ii"l

MIND MAZE. Design a maze and then

try

to

~

break through! Players design a maze by locating

plastic fences on a vertical

grid.

The object of the game

is

to

be the first player to move a steel ball through a

maze and capture

it

Each player uses a magnetic de–

vice

to

control the movement

of

the ball. Game consists

of

playing device with stands, magnets, steel balls and

fences. For 2 players. Ages JO to adult.

X 924-0847 A-Mail. wt. 1.75

Iba...........

3.99

r-71

RATTLE BATTLE. Players drop marbles into the

l!J

top of the Ratile' Battle device.

As

the marble

tum·

bles through the vertical maze, each player tries to

capture the marble with his scoop.

If

a marble is oap–

tured from one

of

the

holes he keeps score by placing

his marble in the tray at

the

bottom. The player with

the highest score after all

of

the marbles have been

played, wins the game. Made

of

heavy-duty styrene.

For 2 players. Ages 8

to

adult.

X 924-0730 A-Mail. wt. 1.50 lbs...........

2.99

f01

FASCINATION. Players race 3 steel

~

through electric maze. Winner lights up 8-in.

tower! 2 triple mazes on one side, 2 circle mazes on the

other. 2 to 4 players. Ages 5 to adult. Uses 2 C-cell bat–

teries (not incl.)-<>rder below.

X 924-4286 A-Mail.

wl

2 lbs.............

3.99

C-cell Batteries. Sold in pkg. of 6. Mail. wt. 0.75 lb.

X 959-0787 A.............. Order l pkg. for

99c